So I’m familiar with DOS: EE and the element mechanics of combat, but I’m not sure if that applies to DnD 5e.

But last night I threw a fireball cantrip at a group of goblins standing in grease, and what do you know but the whole gang go up in flames!

Does anyone know of other great spell or skill combinations you can use, especially to deal with groups?

Also what are your go-to combat setups?

I’m currently running a Druid, Cleric, Warlock, Fighter so if you can think of combinations from those classes that would be great too.

  • Anything that hits multiple enemies
  • Anything that lets me make multiple attacks per turn

I can practically solo even the biggest fights as a level 7 monk. If I multiclassed into wizard for some AOEs, it would be even easier.

Flurry of Blows and Stunning Fist are as OP as ever, and I had heard 5e nerfed the everliving shit out of the class (I’ve not played 5e outside of BG3 but I love 3.5 and pathfinder).

But more than that, I love improvised weapon and throw. I can use enlarge and literally just toss my enemies at other enemies. It’s fucking awesome.

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1 point

I’d love to try out monk in my next play through, I’ve heard they’re not great in 5e, but Larian made some positive changes for them.

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I heard the same thing, and either the game is different than the PnP rules or the details of the nerf have been greatly exaggerated. Flurry of Blows and Stunning Fist are as OP as they were in 3.5 and Pathfinder.

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7 points

Not really an environmental thing but Hunger of Hadar(1/2 Movement & DOT) + Plant Growth (1/4 Movement) is basically a death trap covering a massive area for anything without Freedom of Movement.

Just be careful of candles otherwise your Plant Growth will turn into a massive fire ground hazard rather than Difficult Terrain.

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2 points

Plant growth is insane area denial for things that can’t teleport. Definitely have to be careful with fire spells cause the burning ground is so much less useful than restricting movement.

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4 points

That does sound strong. I’ve had Hunger+Wall of Fire/Ice put in work on some fights, adding Spike Growth probably can trivialize a lot of them.

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1 point

Wall of Fire + Wall of Stone and trap the enemies between another Wall.

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8 points

Just starting so haven’t gotten far but a lot of DOS ones seem to work. Water or blood and ice makes a slippery surface, water and electricity does chain lightening, fire and grease you mentioned.

Apparently webs reduce falling damage (haven’t tested that yet)

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9 points

Create water in an area with enemies, hit someone there with a lightning attack, enjoy the electrocution of your foes

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3 points

So can you hit an enemy standing over water, or do you have to target the ground?

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4 points

Either. If you hit the enemy it effects the ground they are standing on as well but you can also target the ground so long as the spell doesn’t specify creature(like Sacred Flame).

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5 points

I’ve been mostly sticking to classic DnD stuff (hasted Paladin go brr), but I’ve seen that Create Water can be used to inflict Lightning vulnerability… (in addition to a water surface that can be frozen or electrified) definitely keen to roll a Sorc/Cleric multiclass aiming to see how much damage I can do with Lightning Bolt spam. :P

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Baldur’s Gate 3 is a story-rich, party-based RPG set in the universe of Dungeons & Dragons, where your choices shape a tale of fellowship and betrayal, survival and sacrifice, and the lure of absolute power. (Website)

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