Affected devs:

  • Arkane Austin (closed)
  • Tango Gameworks (closed)
  • Alpha Dog Studios (closed)
  • Roundhouse Games (absorbed into ZeniMax Online Studios)

These changes are grounded in prioritizing high-impact titles and further investing in Bethesda’s portfolio of blockbuster games and beloved worlds which you have nurtured over many decades.

236 points

Hi-Fi rush comes out of nowhere to massive critical acclaim just to be shut down anyway because Starfield sucked ass. Why people ever do business with these shitass publishers I’ll never understand

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65 points

Because the indie space is also a graveyard. Investors are increasingly wary of funding anything but a “guarantee” and plenty of studios have had to shutter because the funding they were promised was rescinded.

The major publishers are at least a paycheck that can keep a studio going for another year or two.

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45 points

Because the indie space is also a graveyard. Investors are increasingly wary of funding anything but a “guarantee” and plenty of studios have had to shutter because the funding they were promised was rescinded.

Maybe gaming has become too bloated as a concept if no company can ever produce a product with their own money any more, instead always listening entirely to investor cash.

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40 points

So… only independently wealthy people should make games?

Game dev takes time. The way you shrink that time is to do it full time instead of working on it in your spare time for a decade or so. Because of increased cost of living, the ability to just take a few months off and burn your savings is increasingly not viable.

That is where investors come in. Whether it is a kickstarter campaign (NEVER PRE-ORDER!! RAWR!!!), a venture capitalist, or a major publisher. And all of those have consequences.

But, increasingly, it is only the major publishers who are even trying. And they are increasingly selective of who they try it with. NoClip have been making an indie game as a way to better understand the market and they have a SPECTACULAR video where Danny O’Dwyer talks about his experience pitching the game to publishers and what kinds of responses they get. And it is really telling that he gushes over how nice one publisher (I think it was Humble?) were in that they actually responded and said they couldn’t move forward rather than just ghosting him.

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-18 points

I think AI will help in this space and allow smaller teams to compete with larger companies. At least until those companies do the same thing.

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7 points

Taking a look at big-cash high profile releases like Redfall and Starfield…is “guaranteed failure” what they’re going for? Because those indie games were pretty much the main reason I kept subscribing to game pass.

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24 points

Remember that the people actually doing the work don’t decide who to make deals with.

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140 points

> Tango makes a great game
> Put it day one on Game Pass
> Close the studio when it doesn’t meet sale targets

Corp. logic truly is something else.

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64 points

Meanwhile Larian studio reminding everyone that a good way to make money and avoid layoffs is to be nimble and make good games.

Big Corps sees nimble and good studio making a good game, starts layoffs immediately.

The real murderers are the people that sell their studio to a big publisher. They immediately seal the fate of their teams. They will have layoffs eventually…

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40 points
*

I love Larian and am ride or die with Swen et al. Have been ever since Divine Divinity was “we have Diablo at home” but ended up being a shockingly good (for its time) hybrid ARPG/CRPG.

But Larian are very much not the example of “how to do business”. Like Digital Extremes, they are a “legacy” studio that is INCREDIBLY lucky to have survived. Larian themselves had to deal with really shitty publisher deals (Beyond Divinity and I think also Divinity 2?) and games so bad it almost killed the studio (even Mortismal himself will acknowledge that Divinity 2 was a trash fire before the DLC… and was still a mess after). It was mostly “lucking out” and embracing Kickstarter before everyone hated it that saved them. And… Dragon Commander still got close.

And you know what has REALLY made them stable? That’s right. A deal with a major company to work on one of the most famous IPs in gaming (tabletop and video) history.

Larian are smart to try to maintain their size and not overly grow. But, like countless game devs have said and gotten shouted down for, they are far from “typical” and got REALLY lucky. Hell, Swen himself has mentioned the same in between the blurbs that outlets love to reference.

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5 points
*

You forgot to mention they sold 30% stake of the company to the world‘s largest game conglomerate Tencent. They‘re also working on a supposedly much larger game than BG3 now and plan to release it within the next 4 years which means they will have to at least double their staff. Honestly, judging a developer entirely by a recent success isn‘t a good practice even when it‘s as massive as BG3. Most people who talk about Larian have a very warped impression. Even when their games are great recently, the tides can change rapidly in this industry.

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2 points

You know, Hi Fi Rush is a good game, yet Tango still got axed because “fuck them”. Larian wasn’t nimble with BG3 either, they were thorough

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16 points

Hmmm it’s almost like Jim Ryan was on to something when he said gamepass wasn’t good for the industry and publishers didn’t like it during the antitrust trial with Microsoft.

It blows my fucking mind how stupid some people are just to be able to play the next rehashed bullshit CoD on gamepass instead of paying $70 a year for the same garbage.

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11 points

Yeah did someone just run or interpret reports incorrectly? If a person subscribes to Game Pass and plays Hi Fi Rush for X months, I’d consider that a sale.

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1 point

If they play it exclusively, sure. But people play tons of games on Gamepass. HiFi Rush and a dozen other games splitting that $15/month/account is a lot less rosy.

I’ve had Gamepass since the beginning, and since it was launched it I’ve bought maybe 1 or 2 Xbox games that weren’t on gamepass, whereas I used to average 2-3 a month. My overall spending on games has dropped massively since getting gamepass - especially on Xbox.

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1 point

Just the fact that they played some minimum amount should tell them the game contributed to the subscriber’s enjoyment of Game Pass. Otherwise if they are both selling a game and giving it to Game Pass subscribers for free I’m not sure what they are expecting. Can’t have your cake and eat it too, but I’m sure they would like that.

Maybe they are hoping that Game Pass is like extended demos and will lead to more game sales. But there are too many new games all the time for most to hold my interest.

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127 points

You close Tango the developers behind your only recent good game, but keep 343 open. Ok Phil.

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31 points

Pentiment and Psychonauts were great too so RIP to those studios 🫠

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22 points

Most of the upper eschalon of 343 have left or were kicked out over the last year, including some of the worst offenders who drove the creation of the crap we’ve had recently such as Kiki Wolf kill.

It seems like they’re internally rebuilding 343 because they know how much of a powerhouse that IP can be if done right. I’m not optimistic about the next Halo, but cautiously hopeful now at least.

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5 points

I doubt it is even thoughts over how powerful Halo is as an IP. I would be shocked if MS corporate hadn’t realized that any 343 Halo is going to get shit on because “this isn’t Bungie”. And people hate 343 enough that firing them and pushing the leads out won’t raise any red flags.

But yeah. Look at how much damage control MS did when they were releasing fucking Pentiment on switch (look, I love that game with all my heart but you know things are fucked when people remember it exists). There is zero chance 343 “closes” until the next full generation… probably that gen’s refresh SKU consoles. Because it would instantly be interpreted as “xbox is dead”.

But gutting Bethesda? We already see people in this very thread talking about how it is good because they didn’t like a game one of the studios did.

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4 points

It’s possible people won’t accept a new game just because of the name attached, but that’s not what I’m seeing.

I still play Infinite pretty heavily and most of the people I chat with there are saying the same, thank the lord leadership changed, let’s give it a year or two and see.

After that, who knows.

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0 points

Don’t get my hopes up.

If halo infinite had been a well balanced Battle Royale game… I’d probably have thrown away everything I love due to overplaying a damn game.

I’m just so sick of multiplayer shooters. The repetition didn’t seem so bad when I was young, but now it just numbs my brain.

But BR is the perfect combo of “my squad vs the world” that you get in a PVE coop, but also the rush of beating real life opponents that makes you keep coming back.

Warzone is all my friends play now, but it’s gotten so stale that no one really pushes to squad up too frequently.

Sorry for the tangent rant.

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4 points

Halo infinite multiplayer is free. The forge community has created a battle royale mode I’ve heard. Maybe give it a shot? I don’t know anything other than it exists.

I personally can’t stand battle royale games, so sorry, but I hope the next isn’t. It’s just not what Halo is. If they released a mode, or a side game as a Battle Royale I’m all for it, but not a full main game.

I feel the burnout though. My normal gaming friends and I are in a mode of trying new games right now and don’t play together as much.

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3 points

I feel like I’m taking crazy pills. Am I the only one that felt Hi-fi Rush was a disappointment? I played plenty of rhythm games and Hi-fi Rush just felt off throughout, landing beats didn’t feel satisfying and it felt off sync at timee. The story was well I can see people liking it but it felt too Disney-ish and cringe for me. I couldn’t get past playing it after the 2nd level.

It’s an interesting concept but I can’t call it a good game.

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51 points

Arkane- I mean, yeah Redfall was a clunker but Dishonored, Deathloop, and Prey all did pretty well I thought… though I suppose the two Wolfenstein games they did were kinda trash so there is a bit of falloff between the “glory days” and now.

Tango- Hi-Fi Rush was a bop, and Ghostwire did well enough I thought. Not seeing a good reason here.

Alpha Dog - Mighty Doom? Okay thats a fair closure.

prioritizing high-impact titles and further investing in Bethesda’s portfolio of blockbuster games

Chasing blockbusters is gonna fuck them up but I suppose more room in the lower weight classes isn’t bad for gamers since it lets indies and others who aren’t the big boys shine, and lord knows thats been wild over the past year’ish.

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28 points

Arcane austin was already killed by the development of redfall. Most of the talent responsible for making dishonered and prey the games they were left during development of redfall. If arcane austin went back to making immersive sims instead of closing, it would be a new team making it, with little help from the pedegree implied by arcane’s legacy.

Keep in mind however that arcane was two studios, the main studio in lyon france, and the other in austin texas. Dishonered was developed jointly. Dishonored 2 was lyon, pray was austin, and deathloop was lyon.

The lyon studio still exists. They are continuing to make games. The only thing announced from arcane is the marvel’s blade game. Not optimistic, but arcane may still be around a while yet.

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18 points

but Dishonored, Deathloop, and Prey all did pretty well I thought

I thought Arkane Austin (the closed one) was only Prey of those. Which is a shame, because Prey was utterly fantastic.

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-2 points

It is. Lots of “gamers” can’t be fucked learning the difference between Austin and arkane, it’s like how there’s people who think bioware Montreal is the same as Edmonton or rockstar north is the same as san Diego when north makes GTA and the other red dead. Generally gamers don’t care what studio does what just the first part of its name. Arkane Lyon are developing blade and that’s still in progress.

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5 points

Depending on who you ask, Deathloop was also a flop.

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2 points

Not am Austin game though.

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40 points

Seeing Tango go is actually hurtful. Hi-fi rush was a great IP and had the potential for a great sequel if given the chance.

(I feel they wrapped it up nicely but left it open enough for a sequel.)

I hope the employees can continue making great games elsewhere but it’s sad we will never see them develop the IP further.

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