Affected devs:

  • Arkane Austin (closed)
  • Tango Gameworks (closed)
  • Alpha Dog Studios (closed)
  • Roundhouse Games (absorbed into ZeniMax Online Studios)

These changes are grounded in prioritizing high-impact titles and further investing in Bethesda’s portfolio of blockbuster games and beloved worlds which you have nurtured over many decades.

40 points

Damn, they shut down Tango? Shiji Mikami can’t catch a break.

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22 points

Yeah the studio put out nothing but nice games. Sure, Ghostwire in particular wasn’t stellar, but it was also enjoyable and pretty well done. Evil Within was dorky, but in just the right way. Hi-Fi was phenomenal, and that alone should have seen them physically behead every single higher manager at Bethesda before they tough anyone at Tango.

But alas, apparently if it ain’t Fallout: Ghostwire or Fallout: Hi-Fi, then it doesn’t matter. Manager bonuses ain’t going to pay themselves (hrm… come to think of it, they do?), line has to go up!

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1 point

The interesting thing is, werent they releasing Hi Fi Rush on PS5?

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1 point

Yeah, it is already available.

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236 points

Hi-Fi rush comes out of nowhere to massive critical acclaim just to be shut down anyway because Starfield sucked ass. Why people ever do business with these shitass publishers I’ll never understand

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65 points

Because the indie space is also a graveyard. Investors are increasingly wary of funding anything but a “guarantee” and plenty of studios have had to shutter because the funding they were promised was rescinded.

The major publishers are at least a paycheck that can keep a studio going for another year or two.

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45 points

Because the indie space is also a graveyard. Investors are increasingly wary of funding anything but a “guarantee” and plenty of studios have had to shutter because the funding they were promised was rescinded.

Maybe gaming has become too bloated as a concept if no company can ever produce a product with their own money any more, instead always listening entirely to investor cash.

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40 points

So… only independently wealthy people should make games?

Game dev takes time. The way you shrink that time is to do it full time instead of working on it in your spare time for a decade or so. Because of increased cost of living, the ability to just take a few months off and burn your savings is increasingly not viable.

That is where investors come in. Whether it is a kickstarter campaign (NEVER PRE-ORDER!! RAWR!!!), a venture capitalist, or a major publisher. And all of those have consequences.

But, increasingly, it is only the major publishers who are even trying. And they are increasingly selective of who they try it with. NoClip have been making an indie game as a way to better understand the market and they have a SPECTACULAR video where Danny O’Dwyer talks about his experience pitching the game to publishers and what kinds of responses they get. And it is really telling that he gushes over how nice one publisher (I think it was Humble?) were in that they actually responded and said they couldn’t move forward rather than just ghosting him.

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-18 points

I think AI will help in this space and allow smaller teams to compete with larger companies. At least until those companies do the same thing.

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7 points

Taking a look at big-cash high profile releases like Redfall and Starfield…is “guaranteed failure” what they’re going for? Because those indie games were pretty much the main reason I kept subscribing to game pass.

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24 points

Remember that the people actually doing the work don’t decide who to make deals with.

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127 points

You close Tango the developers behind your only recent good game, but keep 343 open. Ok Phil.

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22 points

Most of the upper eschalon of 343 have left or were kicked out over the last year, including some of the worst offenders who drove the creation of the crap we’ve had recently such as Kiki Wolf kill.

It seems like they’re internally rebuilding 343 because they know how much of a powerhouse that IP can be if done right. I’m not optimistic about the next Halo, but cautiously hopeful now at least.

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5 points

I doubt it is even thoughts over how powerful Halo is as an IP. I would be shocked if MS corporate hadn’t realized that any 343 Halo is going to get shit on because “this isn’t Bungie”. And people hate 343 enough that firing them and pushing the leads out won’t raise any red flags.

But yeah. Look at how much damage control MS did when they were releasing fucking Pentiment on switch (look, I love that game with all my heart but you know things are fucked when people remember it exists). There is zero chance 343 “closes” until the next full generation… probably that gen’s refresh SKU consoles. Because it would instantly be interpreted as “xbox is dead”.

But gutting Bethesda? We already see people in this very thread talking about how it is good because they didn’t like a game one of the studios did.

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4 points

It’s possible people won’t accept a new game just because of the name attached, but that’s not what I’m seeing.

I still play Infinite pretty heavily and most of the people I chat with there are saying the same, thank the lord leadership changed, let’s give it a year or two and see.

After that, who knows.

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0 points

Don’t get my hopes up.

If halo infinite had been a well balanced Battle Royale game… I’d probably have thrown away everything I love due to overplaying a damn game.

I’m just so sick of multiplayer shooters. The repetition didn’t seem so bad when I was young, but now it just numbs my brain.

But BR is the perfect combo of “my squad vs the world” that you get in a PVE coop, but also the rush of beating real life opponents that makes you keep coming back.

Warzone is all my friends play now, but it’s gotten so stale that no one really pushes to squad up too frequently.

Sorry for the tangent rant.

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4 points

Halo infinite multiplayer is free. The forge community has created a battle royale mode I’ve heard. Maybe give it a shot? I don’t know anything other than it exists.

I personally can’t stand battle royale games, so sorry, but I hope the next isn’t. It’s just not what Halo is. If they released a mode, or a side game as a Battle Royale I’m all for it, but not a full main game.

I feel the burnout though. My normal gaming friends and I are in a mode of trying new games right now and don’t play together as much.

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31 points

Pentiment and Psychonauts were great too so RIP to those studios 🫠

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3 points

I feel like I’m taking crazy pills. Am I the only one that felt Hi-fi Rush was a disappointment? I played plenty of rhythm games and Hi-fi Rush just felt off throughout, landing beats didn’t feel satisfying and it felt off sync at timee. The story was well I can see people liking it but it felt too Disney-ish and cringe for me. I couldn’t get past playing it after the 2nd level.

It’s an interesting concept but I can’t call it a good game.

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9 points

I guess redfall ain’t getting those characters people already paid for.

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23 points

Attention laid off workers from the gaming industry:

I’m one hundred percent ready for working, complete games, that don’t require subscriptions, and can’t be bricked remotely. Make them, and I will buy.

I will buy your products. I will buy them instead of the product being churned out by the companies that cut you.

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13 points
*

I am going to pretend you didn’t mean it this way but that REALLY comes across as telling people who lost their jobs that they deserve it because they didn’t meet your requirements (that weren’t even true back in the day of DOS and BBSes…)

Please… fuck right off with that. The devs at Arkane Austin or Tango aren’t making the decision to add a battlepass or to release a game before it is “done”. They are doing what management requires of them. The same management that then fires them to make sure that the overall branch of the company turns a profit.

You are kicking people when they are down.

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25 points

I agree with your statement. However, what I believe the original comment was saying is that if the developers who have lost their jobs were to get together and make a game as they describe, then they would buy it. The malice was directed at Microsoft and so on.

At least, that’s how I read it…

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0 points

Which is still a complete load of demonstrable bullshit.

Getting funding for a team is increasingly difficult. Plenty of studios have talked about the horrors of 2023-2024 and how nobody wants to fund even a small team. And this would not be “take it across the finish line” but a solid 3-6 years before even a chance at a return on investment because these devs wouldn’t even have IPs or past releases to leverage.

But also? Listen to folk like Xalavier Nelson Jr who talk about this. They are fighting the good fight to push back against financiers and publishers to make games “the right way” with monetization models that are what people ask for. And they still get shit on endlessly and ignored.

In a lot of ways, it reminds me of “abandonware” back in the day. For those who are too young, for the longest time it was nigh impossible to buy a game that was even five or six years old because it would not be on store shelves. GoG (back when they were Good Old Games) was specifically designed to update and sell these games. And without invasive DRM to boot.

And suddenly all the abandonware torrent sites just started uploading gog installers. And now we almost never hear the term “abandonware” because… people were always full of shit and just wanted to make an excuse to justify their own actions.

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6 points

That (your read) is precisely how I meant it.

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21 points

The Indie scene releases a dozen of these every day. The problem is there’s actually too much and most of these fail to ever find an audience.

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28 points
*

Cool but most indie devs don’t have the capital to fund the development. They want to make those games, but they have to partner with publishers so they can afford to buy stuff like food and rent while developing before they make any sales.

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6 points

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2 points

Gul Du J’bkat

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6 points

Wow, what hollow platitude

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5 points

Laid off workers don’t have the ability to choose these options though. You’re talking about management/marketing decisions.

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