It seems like every other week a game studio is massively laying off employees; sometimes after years of development. What I’m reading is that it’s a quick way to lower expenses and pad the investors’ pockets, flooding the market with developers and reducing their value, to then hire them back a few months later at lower salaries.

So, what’s holding back gamedevs from banding together to either unionize or start their own companies with better conditions that the purely money-driven studios? Why aren’t they trying to be better? Nobody willing to invest in them? Does starting a company together mean they will now be the bosses who have to answer to the investors, ensure returns, and fire employees? Is the world just an entire shit-cake?

34 points

They do. There are plenty of indie Devs.

The reason why everyone doesn’t do it is because it requires significant capital to be able to support a dev team through production for a number of years.

Not to mention they will still have to deal with publishers potentially fucking them over, as shown with the Helldivers 2 PSN fiasco.

permalink
report
reply
2 points

They do. There are plenty of indie Devs.

Exactly. In fact, there are so many indie Devs that it’s nigh-impossible to break through the massive numbers of them. Occasionally there are breakthroughs like Stardew Valley, Hades, Vampires, etc.

On the other hand, you partner with a company like Microsoft or Sony and you’re basically guaranteed success. They put up all the capital to make sure you make it to release (albeit probably a rushed, half-baked one that you just fix later because why not). Even if your game blows ass and is completely broken, full of DRM, microtransactions and ads, gamers still buy that shit up.

permalink
report
parent
reply
34 points

That’s exactly what will happen.

A lot of new studios will form out of the ashes of these layoffs.

That’s why you often see “from the former developers of X game” or similar in marketing for new games.

permalink
report
reply
16 points

When Google fired all of those staffers last year there was a report that there was a huge bump in startups being formed. That’s where actual innovation happens, not at large companies but the small startups. I see that happening now too. They’ll eventually get bought up, but the cycle will repeat.

permalink
report
parent
reply
2 points

I seriously hope so. Hopefully they make good games, become successful, and turn into the thing they hated.

Anti Commercial-AI license

permalink
report
parent
reply
33 points

Why does anyone who works not make their own company? It takes capital and a certain skill set as well as a risk tolerance.

permalink
report
reply
33 points

Because game devs have to pay their rent.

If they go off to form their own studio, they probably have to take out a business loan to pay themselves for the time being. Interest rates are high right now, and rent and food are both expensive. It’s a huge gamble to make a game and put it out on the assumption you’ll be able to pay back 6%+ interest on whatever you took out. Games are not a reliable money maker. Especially from new studios.

Even if you get some sort of deal with a publisher to fund your first endeavor, there will still be strings attached to that, and publishers are pretty tight with the purse strings right now.

Which means really the only viable option, assuming you’re not already independently wealthy, is that you have to work another job to work on the game in the meantime, which means it will take even longer to come out.

permalink
report
reply
8 points

the only viable option, assuming you’re not already independently wealthy, is that you have to work another job to work on the game in the meantime, which means it will take even longer to come out.

Or be ConcernedApe.

permalink
report
parent
reply
16 points

Which means using up your savings and relying on your partner to support you

permalink
report
parent
reply
9 points

Except he also didn’t work on Stardew Valley full-time for the first

permalink
report
parent
reply
2 points

Stardew Valley FTW

permalink
report
parent
reply
14 points

So many Indie developers are making the mistake of thinking they’ll be the next [insert currently successful one-man dev here] and banking their careers and life savings on it. 99.999% of them are not.

permalink
report
parent
reply
3 points

To add to this:

Ain’t no way a brand new game studio is getting a loan at 6%. If they can even get a business loan at all (good luck!), it would be at a much higher interest rate due to the risk, and/or require assets to be held in collateral (only an option if you’re already wealthy to begin with…)

permalink
report
parent
reply

They do, though. Like, all the time. Many Indy companies start this way, and a lot of AA to even AAA studios started after high profile people were let go or otherwise left a bigger company to start their own.

permalink
report
reply
3 points

There were a bunch of game company closures in Australia in the 2000s and now there are a bunch of Australian indie devs, as an example. The cycle takes a long time though.

permalink
report
parent
reply
2 points

Right, like wild light

permalink
report
parent
reply

Gaming

!gaming@beehaw.org

Create post

From video gaming to card games and stuff in between, if it’s gaming you can probably discuss it here!

Please Note: Gaming memes are permitted to be posted on Meme Mondays, but will otherwise be removed in an effort to allow other discussions to take place.

See also Gaming’s sister community Tabletop Gaming.


This community’s icon was made by Aaron Schneider, under the CC-BY-NC-SA 4.0 license.

Community stats

  • 2.5K

    Monthly active users

  • 2.3K

    Posts

  • 36K

    Comments