It seems like every other week a game studio is massively laying off employees; sometimes after years of development. What I’m reading is that it’s a quick way to lower expenses and pad the investors’ pockets, flooding the market with developers and reducing their value, to then hire them back a few months later at lower salaries.

So, what’s holding back gamedevs from banding together to either unionize or start their own companies with better conditions that the purely money-driven studios? Why aren’t they trying to be better? Nobody willing to invest in them? Does starting a company together mean they will now be the bosses who have to answer to the investors, ensure returns, and fire employees? Is the world just an entire shit-cake?

34 points

That’s exactly what will happen.

A lot of new studios will form out of the ashes of these layoffs.

That’s why you often see “from the former developers of X game” or similar in marketing for new games.

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2 points

I seriously hope so. Hopefully they make good games, become successful, and turn into the thing they hated.

Anti Commercial-AI license

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16 points

When Google fired all of those staffers last year there was a report that there was a huge bump in startups being formed. That’s where actual innovation happens, not at large companies but the small startups. I see that happening now too. They’ll eventually get bought up, but the cycle will repeat.

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17 points

Indie studios do in fact exist. I haven’t bought a game from a major publisher since… uhh… well, I guess I bought Portal for $1 last year, does Valve still count as a major publisher?

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4 points

@Eiim @onlinepersona nah, just as the filthy richest one

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15 points

As a counterpoint to most of the cynicism here, this is how the company I now work for formed. Caveats include: the founder had a lot of money because he had previously worked for a big name Internet company when it was a startup, and we spend almost all of our time as contractors for other studios rather than developing in-house IP.

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14 points

it takes time for a company to become profitable. the intentionally make sure to pay us so little we never have any run out

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2 points

You see the results of indie devs that are successful but you don’t see the ones that failed.

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