I understand the frustration, but I can’t help but feel that their anger is misdirected. Do we really think video games are promoting violence?
[…] playing the game led the teenager to research and then later purchase the gun hours after his 18th birthday.
I’m getting a sense that there are other steps that could have been taken to prevent this tragedy aside from this video game that features guns.
They voted back in all the same leadership at an election not long after. Having made that decision, I find this to be less surprising than it might have been.
What about all the movies with guns? It’s much more normal to see a movie about someone getting shot or otherwise killed than see even a titty, much less any genitalia. I’d argue that many more people watch media than play games, if that’s the logic they’re going for.
Their frustration is completely misdirected also because it’s friggin’ Texas! What do you need to get a gun in that state? A pulse?
Edit: the dude was 18, how did he even get a gun? You need to be at least 21 to have one. How did he even get an semi-automatic weapon? The fuck?
I hear what you’re saying, but how many hours are logged by some swimming in images of fps games? I’d argue, from my interaction with teens, that there are far more hours logged than passively watching any media. But that’s not the point anyway.
Our American society is swimming with a gun obsession. Whether it’s via video games, movies, social media, politicians, the NRA, “2nd ammendment cities” (wtf), and too many more avenues to think of. Games are just one vector of marketing guns to a maleable population. The core of this suit is that a manufacturer was pushing their models within the game in collusion with Activision. I believe advertising guns to a kids demographic is prohibited. I’d search it, but I’m lazy and the AI results would be wrong anyway.
You need to be 21 to purchase a handgun from a dealer.
This was not a handgun.
Question still stands: how the fuck did he get a semi-automatic gun if he wasn’t even able to get a handgun?
Do we really think video games are promoting violence?
No, that’s not their argument. They are saying the gun manufacturer advertised their real life gun in the video game. They don’t have an issue with video game violence, they have an issue with advertising weapons to children.
People have always blamed video games for violence, even all the way back to Columbine. This isn’t a new argument.
Those arguments were weak then and they are no better now after years of research trying to test whether video games cause violent behavior. I don’t think there’s a need to revisit the same argument — unless of course new information or context that changes things has been found.
I’m not sure I understand. When was the last time a video game was used to go on a killing spree?
The same argument can be used in one context and be wrong, yet used in another context and be right.
The object in the argument matters. For example, the argument that punishment reduces undesirable behavior. This could be true in criminal justice, but it’s absolutely not true when applied to early child development. It just teaches them to be scared of you if the child isn’t old enough to understand.
There might be an association between guns and violence. Is that even true for video games?
That’s not the argument though. The argument is “videogames don’t cause this problem” which is true in both cases.
That’s like saying, replace “video games” with “cars and alcohol” to understand the MADD argument.
“No way to prevent this,” says only country where it happens every fucking day
Yes, but at least it’s well regulated and for militia purposes-…oh, wait, that part of the constitution is for TP.
My heart goes out to the parents of this horrible tragedy and they deserve compensation for their torment.
But this just feels like a sleazy law firm looking for a quick settlement by exploiting the emotional turmoil this horrible event has caused.
Star wars has been effectively marketing me lightsabers for years, and I can’t even carve a turkey with mine.
Video games are not the problem, the gun fetishism of american society is.
I get what you’re saying, but in the case of the games in question, it’s a bit of a chicken-and-egg situation, don’t you agree? Get them while they’re young and impressionable?
Kids all over they world play fps so imo pixel guns are not the problem, the real guns kids in the US have access to are what makes the difference.
Other countries also have Call of Duty, but not such a big problem with mass shootings. So I don’t think its that easy. I think it is more interesting, what the NRA is doing. Such a big and powerful lobby organization should have way more influence, than a video game series.
You mean the organization that is basically bankrupt and at it’s peak spent 5million dollars over a year lobbying? You think they have more influence then a “video game series” that is owned by a company that has around 25billion in assets?
https://investor.activision.com/static-files/d7b4f08d-213b-4bd5-a41b-7497baa9c106