I didn’t get many bugs with later content, but a big problem with later content is that the player gets immensely stronger but enemies stay about the same. It also becomes way too easy to pass out of combat checks. I doubt this will be fixed any time soon, maybe in the future they will add a new difficulty.
I think it’s part of the RPG appeal to see your character get stronger.
If you scale the enemies too much, and ennemies are still as hard to beat, you don’t feel that power levelling.
Even if enemies got a lot stronger you’d still have numbers go up, and less superficially you’d still have significantly more options than a bunch of level 1 characters. I don’t want to feel like Superman when the roleplaying situation is supposed to feel grim and insurmountable. My mood to use caution and diplomacy is really killed when I know I can destroy any encounter. I also just want a fun tactical experience in addition to the roleplaying elements, is that too much to ask?
Currently, the game on tactician, even without abusing resting, consumables, or strong multiclass is too easy in my opinion, and this is coming from someone with no prior DnD experience. I do have a little bit of Pathfinder experience as I got WotR during the Steam Summer Sale.
I think it’s sorta okay that the enemies don’t get too much stronger, especially since (at least for casters) a lot of the added power comes in the form of gaining access to stupidly OP spells like Hypnotic Pattern. I don’t think it would be very fun if enemies started using tactics that amounted to “Hahaha, I rolled higher initiative so now you don’t get to play for the next three rounds while I can do whatever I want.”
“Hahaha, I rolled higher initiative so now you don’t get to play for the next three rounds while I can do whatever I want.”
I had to reload multiple fights because the enemies just killed 3-4 of my partymembers before I had my first turn. Random Initiative is really not something I like in Games.
That’s how my first try at one act 1 boss went. They multiplied with illusions and those cast hold person on each party member and then just killed them all. I didn’t try that boss after until way later
Yeah, I feel like having someone who can cast Magic Missile is almost mandatory for that fight, simply because the illusions have 1 HP, are very spread out, and Magic Missile can target multiple enemies and is guaranteed to hit. It’s perfect for killing almost all of the illusions in a single turn.
Game’s a buggy as hell mess. MP with my partner has had many, many bugs. Until this patch many spells were straight up wrong in the tool tip. Unacceptable stuff, imho. Reviewers have been way too kind.
Edited to add
Played again tonight. In a fifteen minute span of playing, we had four significant bugs. First my dialogue got bugged and didn’t get the speech choices (my partner did, but I was leading the conversation so that didn’t matter). After a quick load that was fixed. We move to a new zone and suddenly I have a characters outlined permanently. Check settings, it’s set to off. Quick load doesn’t fix it, quit to menu doesn’t fix it. Have to completely restart the game.
Then I listened in on one of my partner’s conversations and when it was done, I was randomly stuck inside a box. Quick load later, we’re going along and after climbing down a ladder my partner is teleported into a box.
Like… Honestly, I don’t believe anyone who says they are playing MP bug free. This shit happens every play session for us.
Also playing with my partner. Spell tooltips have been completely accurate, and we’ve only encountered one issue, which was solved with waiting a minute and the game sorted itself out.
I mean I’m glad for you but the tool tips thing is just objective. You can even see the ones they fixed and updated in the patch notes.
As for other bugs, hope you continue being lucky. We’re completely locked out of s major character’s storyline because of a bug.
Just out of curiosity, which character?
And what is the bug that caused the lock out?
I’d recommend repairing your install in case some of the bugs are caused by corrupt files. I’m doing a multiplayer runthrough with a friend and we’ve encountered minor bugs like a exclamation mark being stuck over Wyll’s head, but nothing gamebreaking.
Yep we did a massive battle yesterday, went to long rest. Got stuck in the camp with us lying down on the floor twitching with our heads in the campfire itself. Couldn’t quit, couldn’t save, couldn’t leave the fucked camp sleep animation. Tried everything.
Had to reload and redo. Fucking bullshit.
Edit: photo I took. See. What the fuck are they doing. https://i.postimg.cc/bYxvsZvj/IMG20230828203550.jpg
I’m in act three right now, and the most noticeable issue I’ve run into has been characters mistakenly referring to choices I supposedly made. Really takes you out of it when that is such a focus of the game.
I also have Minthara in my party, and I can confirm that she’s broken as hell. You give up quite a lot to recruit her, and it’s not worth it at all. Don’t do it.
I had a laugh when everyone had !'s and I go talk to them and they are all commenting on the death of Shadowhart, but every single time, you can see Shadowhart just vibing in the background because I prevented Lae’zel from killing her.
This is an act 1 scene that you probably missed because you warped to act 2 without enough long rests done to play them all. It’s… been a while since the game released and it’s written in a thread where they are commenting Minthara recruitment, which is arguably way more spoilery than this.
It happens like an hour into the beginning of the game and the spoiler tags don’t work. Jeez.
Yeah, I had one of those happen that ended up spoiling something really big, along with really confusing the ever-loving daylights when it happened, because I had absolutely no idea what Gale was talking about, because he was referencing a quest I hadn’t actually started yet.
I’m going to put my currently playthrough on hold until patch 2. I don’t mind waiting a bit.
Just to post my own experience…
Finished the campaign duo with a buddy. Didn’t experience any particularly bad bugs. Had a couple times where shit didn’t load right for me but closing and reopening would fix so eh.
Kind of felt like a couple plots didn’t flow right going into act 3 but nothing that bad. Act 3 did feel overall a little rushed and unfinished but was still damn good. Some act 3 highlights: House of hope, underwater part, final boss battle (if you don’t count the gauntlet, that part sucked huge balls)
Good thing I’m such a slow gamer nowadays