

Cereal Nommer
Vampiric touch counts how much damage you deal, not how much hp the target loses.
It’s definitely a flavor fail, but unless you houserule in a cap to damage dealt at 0 hp, (and houserules for how to handle massive damage and the rules for being dealt damage at 0 hp that would be affected,) there’s not a limit to how much hp you gain based on the hp of the target.
The spell mighty fortress is very specific about the size and shape of the castle it makes, but not about where walls are connected. Both are 120’ square areas with four 20’ turrets connected by 80’ walls, but the second one you get more interior space and can access your turrets without leaving the outer walls.
This is from a show called Dirk Gently’s Holistic Detective Agency. This is an edited clip from the 2016 version.
Edit: I put together a brief clip of a scene more representative of the tone of the show, to give people an idea of what they’re actually in for if they go looking for it.
You can make it permanent if you cast it 53 times, and by the time you hit level 15, 500gp for a week of downtime with comfort and security is occasionally worth it. Our druid/cleric regularly casts greater restoration rather than wait for me to prepare remove curse the next morning.
You’re still dealing damage, e.g. it could kill you from the massive damage rule if you dealt enough. Vampiric touch counts how much damage you deal, not how much hp the target loses.