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H_Interlinked

H_Interlinked@kbin.social
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Wish more people realized this, and realized it’s a bipartisan practice too.

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Larian is an unusual case. It’s indie but it’s huge. They aren’t funded by or marketing through a bigger publishing company so IMO that’s still indie. But they’re hundreds of people so not really small, and BG3 can by all means be considered a AAA game because the difference in quality and scale is indistinguishable from AAA published games.

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It baffles me how anyone can stand to preorder any game with the market being so oversaturated. There are SO MANY great games on a constant $20 or less sale rotation you’ll probably never have a chance to play if you’re a full-time working adult. I’m worried about grabbing a highly acclaimed title that’s been out for 5 years before it fades into obscurity, and I have to stumble upon a shout-out 3 years later to be reminded of its existence. Not about some stupid launch skin bonus, or OST mp3s you’ll never click open.

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“Choose” isn’t really an accurate term to use in your comment though, is it? Obviously high-realism AAA game graphics are going to come with a high budget outside the realm of possibility for the average indie dev, unless they have some super talented people with a passion for the project working for cheap.

A lot of us are willing to make this concession or adjust expectations for an experience that has great gameplay, soundtrack, story, etc. as easily as reading subtitles to enjoy a foreign film. The imagination can do plenty of the heavy lifting.

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He couldn’t even if the military did design fighter jets lmao.

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Just saw a YouTube vid showcasing a whole damn multiplayer mod. A whole squad rolling up on the area with floating user tags. It looked fun as hell.

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Yakuza: Like a Dragon! It’s on steam sale for $12 reg version, but I bought the Hero Edition for $14. It has two extra job classes and something else I’ve forgotten. I’m 4 hours in and it’s been a LOT of character and plot set up while just scratching the surface of their turn-based combat. The story is pretty good so far and full of Japan’s particular brand of uncanny fringe humor that I’m expecting to snowball as time goes on.

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The 3rd act of MGS2 hits like a sledgehammer after so much light hearted, self-parodying, comfortably familiar heroic espionage. The story has aged so well. It invokes that eerie 4th wall break feeling that Psycho Mantis delivered, but on a prolonged and more meaningful scale.

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The bar is apparently low these days.

“They released it almost bug free!” is the new “AAA devs announced there will be no micro transactions!” Gamers as a group are basically abused spouses.

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Didn’t think I would have to explain that.

You didn’t. You just repeated what the other guy said in different words, haha. I think he’s looking for a little more detail. It’s an 11yo console and we’re not all Nintendo historians.

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