Avatar

joeyv120

joeyv120@ttrpg.network
Joined
5 posts • 85 comments
Direct message

I’m doing my part!

permalink
report
reply

It’s mixed at the tap. At a soda fountain thw water, CO2, and syrup are stored separately and mixed at the tap. Flavor difference is likely the result of a different ratio.

permalink
report
reply

Perhaps some people would stop punishing their own bodies for the benefit of their employer.

permalink
report
reply

Police: “Okay, I’ll start following the law… but it’s gonna cost you.”

permalink
report
reply

It’s a big day for Atlanta’s bail bond industry.

permalink
report
reply

I can’t confirm this. I’ve never played a Warlock.

permalink
report
reply

That’s neat part, we don’t care.

permalink
report
reply

Thanks for sharing this! I’ve refereed Trophy Dark and loved it. I have yet to try Gold.

permalink
report
reply

Trophy Loom is a setting book. It’s not required; just like you don’t need a Forgotten Realms or Dragonlance book to play D&D 5e.

Trophy Dark is a system for one-shots. The book includes a bunch of adventures. The PCs are expected to be irrevocably changed, “lost” to the horrors of the world, or dead by the end of the session.

Trophy Gold is for campaign style play. The PCs are more likely to survive and return to town at the end of a session. There’s a few more mechanics than Dark, but both are rules-lite. The book comes with a few adventures.

The tone and genre for both games (and the setting book) is dark, gritty, dangerous low-magic, late-medieval/early-renaissance fantasy.

Edit to add a content warning: horror is a main theme. And body horror is a big part of many of published adventures.

permalink
report
parent
reply