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sparky1337

sparky1337@ttrpg.network
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Breakdown is probably a non-military version of “debriefing”. Just because you completed the project, doesn’t mean that there are’t obstacles you didn’t initially account for that you’ll need to address during the project. It also helps to break down (heh) how successful the project was, or if there will be follow up actions. Then you cleanup once unknown unknowns are taken care of.

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I didn’t think “Dems got beaten pretty bad in the election” was open to mean all elections.

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They weren’t beaten badly, it was barely a 1.5% margin. Electoral votes….different story. But even then, this illustrates that a few more votes in key states would have had a drastically different outcome.

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I’ll take it if that means companies start optimizing their games better.

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It’s wild, I don’t remember the Witcher 3 being anywhere near this bad. I had my own issues in that game regarding the combat and some bs moments that made me reload and lose an hour because I was dumb and didn’t quick save, but cyberpunk doesn’t even feel like a cdpr game. Which is good in some ways I guess that they were able to break their own mold.

Idk, there’s just a bunch of little issues still. But if this is what it’s like 4 years later I can’t even imagine what it was like at launch.

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I picked up cyberpunk last summer (finally) and while it’s visually stunning and fairly immersive, I had some game breaking bugs where I had to reload several hours beforehand and redo certain missions until they triggered properly. Not once, but several times. And I didn’t even mod anything.

I think my favorite was fast traveling with Claire, ending up in the sky and falling out of the truck. Reloaded, did the mission again only to splatter myself and die because I got shot out of the truck. Third time she wouldn’t stop driving around the block. I let it go for a good half hour just to see if it would end but it never did. Eventually the AI just kept driving into the wall of a building. Reloaded….again.

There were a lot of others but that took me all afternoon just to finish that one race. I had probably a dozen similar issues throughout my playthrough and it really tanked my enthusiasm for the game. I’ll finish it eventually.

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Yea this stinks of someone’s palms not getting greased enough.

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Grind culture in a nutshell.

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Having just replayed DA2, Anders is a poor example. It’s written (or at least the player choice tree) was so light that just including him in the party meant you had to grapple with acceptance or rejection to just move the story along. With the other characters there are at least two separate flirt checks that need to be met beforehand.

I will say, moving into Inquisition, I am disappointed they ratcheted back so much on player choice. They did so well with DA2 it almost feels like they just listened to the loudest feedback.

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