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111 points
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“Wait, so they just stopped in the middle of killing everyone and went to sleep?”

“Yeah, damnedest thing. The wizard blew up bill, then asked the others if they wanted to rest and they all just started pulling out tents and shit.”

NGL, I play BG3 like D&D, I don’t trust the game (DM) not to fuck me over and tend to death march my characters. “Shut up and drink the health potion, you’re fine. You still have two first level spell slots, you’ve got this. Do you really need that short rest?” Etc.

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1 point
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74 points

The annoying thing about that is that if you don’t long rest enough in BG3, you miss a lot of story beats. Unlike tabletop, it wants you to long rest, and will punish you for not long resting rather than punishing you for long resting.

I’m doing a second playthrough and I’m realizing just how much I missed during my first playthrough where I used my tabletop mindset of “rest only when absolutely necessary”. And even then sometimes watching other people’s playthroughs I see scenes I never saw.

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9 points
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Sometimes it forces you to long rest. I had just long rested, used my last scroll of mage armor on my bard, tried to head out, and it wouldn’t let me leave camp. It forced me to long rest again to trigger the cut scene with the dragon rider dude at the end of the mountain pass.

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6 points

Even more bullshit is when you come upon Elminster and he wants to rest, lets go you say. Then after the long rest the game wants you tjo long rest literally 15 meters after Elminster since you transition to act 2. Luckily you don’t have to spend resources for that rest but still…

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21 points

Or when Karlach hit me with the “I thought we really had something there, but I guess not.” At the start of act 3 that made me save scum, fix it, and put an indefinite hold on playing.

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8 points

I’m not getting it, what happened?

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21 points

GOOD LORD, THAT’S WHY GITH MOMMY BROKE UP WITH ME?!

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13 points

But also, if you rest too much you miss things. I wish it would warn you for some stuff, hopefully there will be a mod for it.

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30 points
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You under rest? Believe it or not, miss things. You rest too much, also miss things. Underrest, overrest. We have the best party in the world, because of rest.

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4 points

Tactician it’s hard to rest often. The food resources are double to long rest. You have to basically pick up all food everywhere.

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4 points

I’ve never had that problem, I play Tactician and I consistently have a ton of food in my inventory, but then I’m a loot gremlin that picks up everything that isn’t nailed down. I have more trouble spending all my food than picking it up. Even my max STR char was somehow always overencumbered :'(

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1 point

Warlocks suffer again. This is why I think 4e’s style of giving each class the same number of resources that recharge on short/long rests is better. Making a short rest magic user just because isn’t necessarily good game design. I’ve literally never played in a campaign that does 6 encounters per adventuring day because combat takes so fucking long and we don’t want to stretch a single adventuring day over 6 real life weeks. (Gritty Realism does not solve this. Do not suggest it. It changes narrative pacing. Not getting resources back for a month and a half still sucks.)

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1 point

Yeah, the story setup makes it seem like your mission is actually urgent, so I also only long rest when it’s absolutely necessary.

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2 points

Does BG3 not do random encounters when resting in dangerous areas? The Pathfinder CRPGs really make it worth stretching your resources to the next safe area.

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1 point
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It doesn’t, but I’ve wished it did. Probably as a toggled option, since I know it would aggravate others.

It would require a couple more Act 2 safe zones scattered about for the player to keep track of, but it makes more sense than the ability to just chill for a while in what can be some incredibly unsafe territory. Sneaking off to bang in the underdark? Sure. Fine. I’m certain that won’t cause any undue noise.

There are only 1-2 battles I’m aware of that can or absolutely will happen, and neither are randomized encounters in the same vein. Areas it notes are dangerous, it won’t allow you to rest at all.

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