You are viewing a single thread.
View all comments
183 points

I hope they’re using this time to learn lessons from their Starfield flop and gather the talent and budget needed to improve upon Skyrim. A modern engine probably wouldn’t hurt.

However, my expectations are very low at this point.

permalink
report
reply
132 points

They haven’t learned from Oblivion, Skyrim, or Fallout 4. Probably others.

Or really, they learned they can just keep releasing games on a hacked-up Morrowind engine, and make huge piles of money. So that’s what they’ll keep doing.

permalink
report
parent
reply
63 points

Yup. ES6 is going to sell like condoms on an STD themed swinger convension no matter how many bugs are going around.

And the saddest part is that too many have learned nothing about AAA titles, and will preorder the game, making the game a massive financial success even before releasing anything of quality.

permalink
report
parent
reply
32 points

Don’t forget they learned they can charge for mods, too!

permalink
report
parent
reply
14 points

They haven’t learned from 3 of their best and most popular games?

permalink
report
parent
reply
1 point

People have such nostalgia boners for Morrowind. Warranted or not, it’s still annoying.

permalink
report
parent
reply
0 points

permalink
report
parent
reply
60 points

The budget for Starfield was twice that of Baldur’s Gate 3. Throwing more money at it isn’t going to do a lot if they’re allocating it poorly.

permalink
report
parent
reply
11 points
*

I’m not suggesting that a big budget alone is sufficient to make a good game.

However, enough budget to keep the team employed (note the many gaming industry layoffs lately) and appropriate budgeting (in terms of both money and time) affect things like code, art, and writing quality. It’s kind of important.

permalink
report
parent
reply
15 points

I think it’s going to require the people making the most high-level decisions to come to the realization that their old way of doing things is outdated. I don’t have faith that they’ll come to those conclusions.

permalink
report
parent
reply
3 points

The real number is Morrowind had something like 10-20 writers that worked on it. Modern Bethesda games have 1.

permalink
report
parent
reply
11 points

Michael Kirkbride counts as 15 writers-in-one with enough cocaine.

permalink
report
parent
reply
10 points

I think I counted 6 quest designers in Starfield, which was a spot in the credits I was specifically looking for given how many quests they had and how many of them would have been better off not even existing. You can’t talk about having 1000 planets and then make quests that aren’t interesting to populate them.

permalink
report
parent
reply
2 points

It’s a tricky balancing act. They need to recover the investment as early as possible to pay less in capital costs but doing that will mean that later on when the product is sub-par it will cause problems and extra work.

Since the engine, game logic, art, story, testing is so heavily coupled together changing the engine a little bit could cause a month of work down the line.

I think personally the best way is to start by making an engine or taking one off the shelf and then write a mini version of the game with shit art that has a lot of bugs.

At the same time making models with hitboxes that all have the same physical properties otherwise, dialog content and recordings and all other content that can be done separately.

Once that is fun to play then you can start working creating a slightly bigger system with a single short storyline to have a cohesive experience and will have the genaral feel of the game.

Once everything above is done setting up a closed beta is the way to go. Take some feedback, add features and redo the small story to be more fun.

Then once everything is a fun experience but people just want more you do the whole everything.

permalink
report
parent
reply
2 points

While you’ve made some valid points, keep in mind this isn’t a startup, it’s a massive studio

permalink
report
parent
reply
29 points

A modern engine probably wouldn’t hurt.

If it does not have similar levels of moddability then it will absolutely hurt.

permalink
report
parent
reply
6 points

I think it’s safe to assume they know that and would bear it in mind when choosing or building an engine. Their games are famous for modding, after all.

permalink
report
parent
reply
4 points

That’s a years if not decade+ long project though, including major investments of time and money that you could pour into actual games. You can’t just stomp a new game engine out of the ground, especially not with how complex video games in of itself have become, and if you want it to be as moddable as their current one.

permalink
report
parent
reply
2 points

I think we’re only ever see a new engine once Todd is no longer part of the company. Because the quote him out of context ‘it just works’

permalink
report
parent
reply
23 points

Thanks, I needed that laugh.

permalink
report
parent
reply
12 points

I’m replaying Starfield, and on my second playthrough, I’m noticing the depth they put into this game. Sometimes a single dialogue line you said days ago will have an effect on NPC attitudes through an entire side story. I’m not going to argue that it’s not a regurgitation of their lame formula they’ve milked for the past 15+ years, but they do need to reevaluate where their money/dev time goes to.

permalink
report
parent
reply
6 points

Replaying as well, doing side quests I put off and surprised they actually go interesting places. Just did the one where zero G kept turning off and on at the space station that got taken over.

permalink
report
parent
reply
2 points

Damn, TIL you can come across these locations on accident just exploring. I thought that place was weird to be randomly floating out there with no real good loot. 😂

permalink
report
parent
reply
10 points

I like Starfield.

permalink
report
parent
reply
3 points

Sshhh that isn’t an approved opinion for Internet use

permalink
report
parent
reply
2 points

permalink
report
parent
reply
4 points

The only thing Bethesda is motivated to do, frothing, absolutely chomping at the bit, is figure out a way to successfully monetize modded content.

permalink
report
parent
reply
3 points

Yes, will probably make a monthly subscription that walls off ability to download mods.

(Also, it’s “champing” at the bit. Sorry for the correction but it’s a small pet peeve seeing chomping so much now)

permalink
report
parent
reply
1 point

as long as they don’t have space travel between every objective and hundreds of barren procedurally generated planets it will be fine.

permalink
report
parent
reply
1 point

We all know that all they are going to do is re-release new versions of their old games on devices we largely don’t care about.

permalink
report
parent
reply
-7 points
Deleted by creator
permalink
report
parent
reply
25 points

permalink
report
parent
reply

Games

!games@lemmy.world

Create post

Welcome to the largest gaming community on Lemmy! Discussion for all kinds of games. Video games, tabletop games, card games etc.

Weekly Threads:

What Are You Playing?

The Weekly Discussion Topic

Rules:

  1. Submissions have to be related to games

  2. No bigotry or harassment, be civil

  3. No excessive self-promotion

  4. Stay on-topic; no memes, funny videos, giveaways, reposts, or low-effort posts

  5. Mark Spoilers and NSFW

  6. No linking to piracy

More information about the community rules can be found here.

Community stats

  • 6.1K

    Monthly active users

  • 4.8K

    Posts

  • 101K

    Comments