You are viewing a single thread.
View all comments View context
60 points

The budget for Starfield was twice that of Baldur’s Gate 3. Throwing more money at it isn’t going to do a lot if they’re allocating it poorly.

permalink
report
parent
reply
11 points
*

I’m not suggesting that a big budget alone is sufficient to make a good game.

However, enough budget to keep the team employed (note the many gaming industry layoffs lately) and appropriate budgeting (in terms of both money and time) affect things like code, art, and writing quality. It’s kind of important.

permalink
report
parent
reply
15 points

I think it’s going to require the people making the most high-level decisions to come to the realization that their old way of doing things is outdated. I don’t have faith that they’ll come to those conclusions.

permalink
report
parent
reply
4 points

I don’t have faith that they’ll come to those conclusions.

Sadly, I don’t have much faith in them either. (Hence my low expectations.)

I can still hope, though. Elder Scrolls has enough fans and lore that there’s certainly potential for a great new game.

permalink
report
parent
reply
2 points

at the end of the day they are going to make the game they want, whether we like it or not, microsoft is now involved as well so who knows how that is going to affect them with their decisions

permalink
report
parent
reply
3 points

The real number is Morrowind had something like 10-20 writers that worked on it. Modern Bethesda games have 1.

permalink
report
parent
reply
11 points

Michael Kirkbride counts as 15 writers-in-one with enough cocaine.

permalink
report
parent
reply
9 points

It’s a good thing that he definitely didn’t leave the company years ago then!

He released his Coda, he’s washed his hands of the setting.

permalink
report
parent
reply
1 point

Lol he’s definitely worth it

permalink
report
parent
reply
10 points

I think I counted 6 quest designers in Starfield, which was a spot in the credits I was specifically looking for given how many quests they had and how many of them would have been better off not even existing. You can’t talk about having 1000 planets and then make quests that aren’t interesting to populate them.

permalink
report
parent
reply
4 points
*

There’s a recent video that adds all of that up. Starfield had some crazy low number of quests, I think 50ish, and Morrowind had like 300+.

And of course Starfield has an astronomical number of devs on it.

permalink
report
parent
reply
2 points

It’s a tricky balancing act. They need to recover the investment as early as possible to pay less in capital costs but doing that will mean that later on when the product is sub-par it will cause problems and extra work.

Since the engine, game logic, art, story, testing is so heavily coupled together changing the engine a little bit could cause a month of work down the line.

I think personally the best way is to start by making an engine or taking one off the shelf and then write a mini version of the game with shit art that has a lot of bugs.

At the same time making models with hitboxes that all have the same physical properties otherwise, dialog content and recordings and all other content that can be done separately.

Once that is fun to play then you can start working creating a slightly bigger system with a single short storyline to have a cohesive experience and will have the genaral feel of the game.

Once everything above is done setting up a closed beta is the way to go. Take some feedback, add features and redo the small story to be more fun.

Then once everything is a fun experience but people just want more you do the whole everything.

permalink
report
parent
reply
2 points

While you’ve made some valid points, keep in mind this isn’t a startup, it’s a massive studio

permalink
report
parent
reply

Games

!games@lemmy.world

Create post

Welcome to the largest gaming community on Lemmy! Discussion for all kinds of games. Video games, tabletop games, card games etc.

Weekly Threads:

What Are You Playing?

The Weekly Discussion Topic

Rules:

  1. Submissions have to be related to games

  2. No bigotry or harassment, be civil

  3. No excessive self-promotion

  4. Stay on-topic; no memes, funny videos, giveaways, reposts, or low-effort posts

  5. Mark Spoilers and NSFW

  6. No linking to piracy

More information about the community rules can be found here.

Community stats

  • 6.1K

    Monthly active users

  • 4.8K

    Posts

  • 101K

    Comments