And you, what’s your operating system to code ? Me, I use Arch btw
Cries in game dev
No, seriously. I’ve tried getting Unity to work on Linux once, and gave up after few hours of random crashes, bugs or errors. And I never even got to building the game, which I’m sure would be an entirely different adventure that would still in the end require to reboot to Windows and try the build there.
Also, getting O365 to work on Linux was another reason why I eventually gave up, since our company is simply a Windows-based, and the web apps are just too cubersome to use. And for alternative clients you usually need an app password (disabled in our domain) or another setting that you don’t want to enable for 95% of your employees, since it’s just a security risk in the wrong hands.
Oh, and then there are VPNs. I never managed to get Checkpoint mobile working on Linux, without it also requiring intervention from IT to enable some obscure configuration or protocol support.
It’s a shame, but every attempt I made to switch ended exactly the same - after few days of running into “make sure to enable this config on the server side” or “if you don’t see that option in the settings, contact your system administrator” for every tool I need for my job, I just gave up.
But I’m considering it giving it another try, and just go with the Unix + Windows VM for administrative tasks. But knowing myself, just the small hurdle of “having to spin up a VM” would be a reason to postpone and not do it properly, since that’s additional effort… And then there’s still the gamedev I do part-time, where I simply don’t believe it’s a good idea - after all, given the states the engines are in, it’s a recipe for disaster of “works on my machine but not in build” or “doesn’t work on my machine”…
The real reason linux is better for devs is because there are more communities about linux than about windows on programming.dev
Once nix
supports mac and windows equally well, maybe those platforms can be considered equivalent, but until then linux FTW.
Nowadays with WSL Windows is pretty good. Pretty much anything you can do on Linux you can do on Windows.
Now, not being worse is not really a point towards Windows. For developers its absolutely not worth it tanking the horrible storage performance, preinstalled ads and handing your soul to Microsoft for the privilege of not being worse than native Linux.
NTFS is by far the worse filesystem commonly used nowadays. Even Apple has a better filesystem.
When using Windows the thing I miss the most is instant copies. Everyone else has them and they are incredibly handy.
In fact, with a CoW filesystem Microsoft could even circle around the disaster that is Windows update without needing to remake their entire OS.
I have had major problems, because I am also forced to use WSL. The network situation is the largest problem. Colleagues have had random time differences in WSL causing even TLS to fail, because they were 15 minutes in the past.
I have had major issues, and I think its only because of WSL and wouldnt happen on native Linux.
Thankful to communities, building dev env on Linux is easier than that on Windows.