21 points
*

I can’t research it at the moment, but I want to say that was a common thing in the pre-NES days, and I think Nintendo required actual gameplay graphics to be shown on the box because of that.

Could be off on the specifics, but I do vaguely recall those kinds of non-representative box art having some controversy.

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32 points

Mega Man would like a word.

Just look at that sexy bastard.

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15 points

Maybe they got a pass if the in-game graphics were better than the box art? 😆

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14 points

What do you mean? This is the greatest art in the history of art. It makes me FEEL something. Those in game graphics don’t make me feel at all.

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7 points

That’s quite the banana hammock he’s wearing.

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13 points

Mind you, that was only American artwork. Original Japanese:

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4 points

Wtf did they do to his legs??

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8 points

Nintendo of America often used pixel art for their own box art early on in the NES era. It was similar to the in game graphics, but usually more detailed. See Metroid’s original artwork. If there was a requirement for third parties, perhaps it could be met by simply including screenshots on the back.

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53 points

It’s the same with lots of indie games now. Oh, and mobile ones too

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33 points

Back in the day, deep down you knew what you were really getting. I’m a little annoyed these days when indie games use marketing visuals that look like they could be in-game for a modern title and then it’s all pixel art style. I get that you don’t make a pixel art poster, but in that case, go all-in on an art cover don’t let it be mistaken for game graphics.

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3 points

The first game that always comes to my mind in that regard is Super Time Force Ultra. It kept showing on my steam page for weeks on end years ago, with a cartoony-looking cover and “minimalistic pixel” style for actual gameplay

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Bro, that stupid game with the guys that shoot barrels to get more fighters/better weapons looked fun. The actual game is a shitty base builder with timed progression, of course you can pay to get past the time locks. Fuck that company and every “influencer” that takes their dirty money.

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2 points

I mean, from the ad it could be any of 4123984716239 shitty games on the play store. The last one ad I remember using that was Evony, which I’m surprised still fucking exists. That piece of shit has been a meme since 2010

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LMAO, I got super into Evony. Even coded a bot myself to run my rogue base 24/7 so my guild could attack it for massive loot. I totally got suckered by their ad. That was like 2008/2009.

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9 points

Back when XBLA got going there were so many games with anime character art that ended up being meh side-scrolling platformers with 8-bit pixel graphics. Looking at the Nintendo eShop… not much has changed. 😄

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6 points

The art vs. the game

Oh well…

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23 points

Final Fantasy. Flowing dramatic artwork. 18 pixels of character (hyperbole, idk the actual pixel number.)

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12 points

The character sprites were 16x24 in combat, so a whole 384 pixels to work with!

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11 points

A 386 could handle that easily and still have two pixels left.

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10 points

Gonna make good use of those 33Mhz!

Sometimes I forget that CPU clock speeds were talked about in Mhz instead of Ghz.

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5 points

To be fair, I’ve never seen anything come close to Amanos illustratative work.

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4 points

Looks like a swell game to me!

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