30% is the industry standard across the board, with the exception of Epic which takes 12%. However, Epic has already shown that it’s ready to dump loads of money into store exclusivity deals and tons of free games, so I will argue it’s for the sake of growing the number of users and developers using their platform.
But do they, or any other competitor or similar store, offer the same functionality as Steam? rtxn already mentioned some. And there’s more. And then there’s the fact that Valve is using all that money not only to stuff the pockets of alread rich people (not that Gabe isn’t a multi-millionaire if not billionaire, idk), but actually puts it back into the industry: Their own store, Linux/Proton (you may not care, but Microsoft becoming a monopoly in PC gaming is no good), and hardware (with their Steam Deck handheld, and VR stuffs).
Steam might be the biggest player when it comes to storefronts, but it’s because they’ve actually earned it. And they’re not actively preventing other competitors from entering the scene (other than existing). In fact, they keep trying, and keep failing, and then going back to Steam.
I’m not opposed to more money going to developers, but let’s not single out Steam, who (perhaps besides GOG? I am not familiar enough with it) is doing the most for users and develpers.
Epic is in stage 1 of enshittification. They will offer a great deal (at their economic expense) to capture users and providers.
It isn’t enshittification because they never had a high-quality product to offer.
I wonder who are the people buying games from the epic game store over Steam or gog.
I’ve gotten a ton of free games on epic but I’m pretty sure I’ve yet to buy a game on there.
The EU has a term for what steam is: a gatekeeper. Sure our current overlord is mostly benign, but at the end of the day that doesn’t mean they should be allowed free reign.
“On 6 September 2023 the European Commission designated for the first time six gatekeepers - Alphabet, Amazon, Apple, ByteDance, Meta, Microsoft. In total, 22 core platform services provided by those gatekeepers have been designated.”
That’s a direct quote from their website. Perhaps you can elaborate on what specifically makes Valve a gatekeeper in this space, and why they have not been labeled one under EU law by the Digital Markets Act and those who enforce it?
I’m especially curious about how you came to this conclusion. I’m also curious about the do’s and don’t section of this article and what you might feel Valve has fallen afoul of as their obligations to the public and their competitors under this law.
Gatekeepers are large digital platforms providing any of a pre-defined set of digital services (‘core platform services’), such as online search engines, app stores, and messenger services. These companies have:
- a strong economic position, significant impact on the internal market and are active in multiple EU countries;
- a strong intermediation position, meaning that they link a large user base to a large number of businesses;
- an entrenched and durable position in the market, meaning that their position has been stable over time.
The only reason steam evaded the label is that they’re too small and the EU has bigger fish to fry atm.
And they’re not actively preventing other competitors from entering the scene
Doesn’t Steam also mandate that a game on Steam that’s also on other platforms MUST have the lowest price on Steam? So if a game goes on sale on another store, the Steam version must also match that sale within a given time period.
That’s a pretty big road block, especially if a developer might be willing to sell for a lower price on another storefront that takes another cut.
THAT is actively blocking competition.
That requirement only exists when you also offer a Steam key for the game that’s being sold. So Valve is actually the good guy here: You can sell on another store, where Steam doesn’t get any money, and give the user a Steam key, provided by Steam for free, and the only thing they ask is to match the price on Steam.
Don’t offer a Steam key, and you can pick any price.
That is my understanding of the issue.
There is a claim by some developers that Valve was pressuring them behind the scenes (“don’t offer your game for cheaper elsewhere or else we’ll take it down from our store”) a while ago, but I’ve never seen appropriate proof of it, and that was part of (an earlier?) lawsuit.
They absolutely pressure developers to not sell cheaper elsewhere, even without a Steam key.
http://blog.wolfire.com/2021/05/Regarding-the-Valve-class-action
Steam might be the best of the gatekeepers, but they’re still anticompetitive.
We should regularly be seeing lower All-Time-Lows for most multi-platform games on non-Steam platforms then, right?
I don’t think we do. Why not?
The other comment points out that it’s only a case of selling steam keys where steam must have the lowest price.
I released a game a while back and while reading the terms it sounded like I couldn’t link my Steam store page to another storefront where the game was available cheaper. Which, honestly, also kind of fair.
But again, I think that’s really only if you’re selling steam keys. If you sold the game DRM-free on your own website, I can’t imagine they’d take down your company website.
If you link to an Itch page or something similar that might be a thornier issue because they’re primarily a storefront.
I’m of the opinion that my game costs X unless it’s discounted to Y. I don’t see the appeal to the end user of having a dozen different prices on a dozen different storefronts.
I could see a situation where a developer wants to always earn, say, $10 from their game. So on Steam it might sell for $13, on another platform it might be $11 to show the difference in platform fees. But I wouldn’t do that because it’s putting me before my players, and that’s not why I make games.
I could see a situation where a developer wants to always earn, say, $10 from their game. So on Steam it might sell for $13, on another platform it might be $11 to show the difference in platform fees.
Yeah, this is the kind of thing I was picturing.
I’ve looked into it and this actually does happen in some other regions’ pricing! But not many people seem to be talking about it happening in USD/CAD, at least at a glance.
I’m still curious as to why that difference would be.
Thank you for sharing your experience!
Steam singlehandedly stopped piracy overnight for me.
Developers were getting $0 from me before steam, and thousands of $$$ from me after steam.
The 30% cut is well worth it for developers, plus all the other services steam provides. Kids have no idea how buying, installing, modding, patching games used to be like.
You cant compare this to the apple app store
Name another platform that has gone 20 years without completely enshittifying itself.
We can start shitting on steam when they turn evil
Name another platform that has gone 20 years without completely enshittifying itself.
Wik*pedia?
I mean a for-profit corporation owned by an ex-microsoft employee…
Everything about that screams enshittification, but they’ve done a pretty good job to be relatively consumer friendly.
Not being beholden to share holders demanding ever increasing growth figures goes a long way.
But 30% is still a figure for 2004 not 2024. Maybe scale it up to 30% based on game size. I don’t give a fuck about Ubisoft and Activision, but give smaller devs a break.
Steam singlehandedly stopped piracy overnight for me.
This is similar to what Netflix did to their part of the industry for a time. Everyone I knew who pirated just got a Netflix subscription. Fast forward to now and the movie industry is manning the cannons to try and take on the pirates instead of realising it was content fracturing and profiteering that brought the pirates back.
That’s like saying “the landlord fixing my plumbing, so I’m thankful he’s charging me so much in rent.” Fuck no. I like Steam and what they’ve done, but I’d rather more money go to the people actually creating the content. Steam is useful, but they aren’t doing 30% of the work of game development, so they shouldn’t get 30% of the cut.
Then stop complaining and go buy the game directly off the developer’s website. Many large publishers have their own storefront. Or you can tell your favourite Indie dev that they can set up a virtual storefront (with diacoverability so users find their game), distribution service with CDNs, support forums, online user reviews, customer support, and who knows what else for their own game. If this sounds like a lot of work, that’s because it is. Alternatively, they are allowed to pay someone in the form of profit sharing for all of this if they want to. But no one is forcing you to use Steam.
It just seams the majority of pc gamers find the service useful, so they tend to buy the games there.
“There’s a systemic issue harming developers.”
“Stop complaining, just don’t engage.”
How does that help with the systemic issue? Imagine saying “just down own slaves if you don’t like slavery.” Bad argument, right?
It just seams the majority of pc gamers find the service useful, so they tend to buy the games there.
And they still would if the cut was 20%. I’m not sure what your argument is except that developers aren’t allowed to fight to benefit themselves and we should all bow down to Valve because they’re making a good product (for now). Microsoft once made a good product. They used their market dominance to shove Internet Explorer onto all devices. They also still are the only option provided if buying a computer. Market dominance is always a bad thing. It’s only a matter of when.
I like the Steam platform. I have no issues with it. As a Linux user, I really respect what Valve has done for Linux compatibility. (Although, again, they did this for their own benefit, not out of good will.) I choose to use it because I like what it provides. This doesn’t mean I think we shouldn’t point out flaws or fight for better outcomes for those on the platform, like you seem to. I want it to continue to be a better platform, not to line the pockets of people at Valve.
It’s really dumb. So much in this site is anti-corporation or anti-owner-class, but if you dare to even say developers should fight for better compensation of Steam you get downvoted. It’s the most bootlicker mentality. Steam isn’t trying to help you. They’re trying to make as much money as possible. That is all. They make stupid amounts of profit. They don’t need (or deserve based on percentage of labor done) 30%.
They’re doing 100% of the distribution though. And some of the marketing, when they promote a trending game or feature one in a collection.
I don’t know if a 30% cut is fair, but from my perspective, it seems to be working.
Sure, it seems to be working. That doesn’t mean developers should be complacent. You shouldn’t settle with an owner doing something that’s in their best interest but charging more for it. Stopping piracy and promoting games gets Valve more money. They aren’t doing it out of kindness. Just as they’re doing what’s in their best interest, devs should be too. They should be trying to get that 30% knocked down.
Valve is doing a lot of good stuff right now, but accepting them as some kind of hero is how you get fucked over. Don’t be complacent. They’re a capitalist company trying to make as much money as they can. As long as their goals align with the consumer it feels great, but don’t think it always will.
I’d rather more money go to the people actually creating the content
This was the argument when EGS came, and it’s been known for a long time that for the most part devs don’t see a cent from that extra cut, the publishers keep it. Unless they self-publish, of course.
That would depend on the contract they signed with their publisher. Sure, some contracts may be like you said, but that can be taken up with them. That argument (which you provided without context) is just you trying to provide cover for marketplaces taking a larger cut and it’s bullshit.
The 30% cut is well worth it for developers, plus all the other services steam provides. Kids have no idea how buying, installing, modding, patching games used to be like.
You cant compare this to the apple app store
As a mobile app developer who has been in the business since before the iPhone was even announced, this is hilarious.
No, you can’t compare it to the App Store. With the Apple App Store you get so much more for that 30% cut than you get with Steam, it’s not even close. You kids have no idea how bad it was in the before times.
Can I ask what you get? I’d like to understand what steam provides for a 30% cut vs what app stores like Google or Apple provide and what you value more from one vs the other.
Well, a complete development toolchain for example. Does Steam provide an IDE, compiler, debugging tools, etc? No. You got to license that shit from someone else. Does Steam provide developer support for any of the OSes their client runs on? No they don’t. If I’ve got a question about Windows internals, I have to pay Microsoft for help. Then there’s lots of services my apps can use for free, like the push notifications service.
People like to shit on Xcode, but they likely didn’t do any mobile development before the App Store was a thing. I’m talking 2005-2007 era. Development tools for S60, J2ME and BlackBerry were so bad, it was like they were built by someone who hates developers. The software was actively developer-hostile.
You want on-device debugging? Haha, why don’t you go fuck yourself instead? Oh no, I need to sign my iOS app. which takes all of 1 second and is done locally. With BlackBerry your app would be split into dozens of small chunks, and each chunk would need 3 different signatures to be able to access all APIs. Of course this signing wasn’t done locally, no it was done on one of BlackBerry’s servers which was slow as molasses, and each signature, which any non trivial app would easily need 100+, was requested separately. Of course you needed to do this every time you wanted to run your app on a device. To add insult to injury, the signing server was down all the time, to the point that someone made a website (something like ‘isthesigningserverdown.com’) to easily check its status.
Of course, that was if you were lucky and even got access to the signing server. You’re not a Fortune 500 company and want access to BB api’s that require signing? Why not go fuck yourself instead?
Of course you’re thinking, if testing on device is so painful, I’ll just test in a device simulator, right. Hahahaha, no. Because fuck you.
Also, all phones were super buggy to the point that our codebase was full of device-specific workarounds. We actually had a kind of database that kept track of which specific bugs were present in which device that was used in combination with a pre-processor to build a device-specific version of our apps. We didn’t upload 1 build to an app store, we built 200+ versions of our apps (which took hours btw). We didn’t have to buy a few ‘expensive’ iPhones to test on, no we literally bought every single phone that had any significant market share. We literally had to test our apps on hundreds of phones. We’d buy new phones every week. We had an entire team of people who did nothing all day but test our apps on different phones.
Also, since there was no app store we had to host the apps ourselves, that meant we had to buy and maintain our own servers (including writing all the server code) just to let users download the apps. There was no app store to handle payments, payment was usually done through reverse-billing SMS (a.k.a. premium SMS). You text a keyword to a shortcode and you’d get an SMS with the install link. We had to write and maintain the code to handle that. We had to pay to receive the SMS. Then the mobile operator took a 70% cut. Not for any kind of app store, there wasn’t anything like that. Not for hosting the app. Not for providing development tools. No, just for sending the premium text message with the install link.
So when Apple announced the app store. With good development tools. With them handling payments. With them handling the download. With an actual good OS that wasn’t buggy as fuck and actually got updates. And they only took a 30% cut? You bet everyone in the mobile app industry was jumping for joy.
This seems like such a nothing case. Steam is optional. It’s optional for publishers to use, it’s optional for users to install. Steam provides many many benefits for even free games or games not purchased on the Steam store.
Any publisher can publish their game on their own site, on other stores, on physical media. Even though Steam is dominant, you can buy games somewhere else as easily as you can download and install Steam itself.
I hope this case gets thrown out.
You can also use steam as a distribution platform completely free of the 30% cut by selling steam keys through your own site. Steam specifically gives developers unlimited free steam keys and games no cut from the sale of said keys. And it’s not even a work around, it is intentional.
Indeed, the only limitation is to not sell the keys for less than Steam sell them for.
Technically, you can sell Steam Keys for less. But if you sell Steam Keys somewhere else for cheaper, you need to plan giving Steam Customers the same opportunity at some point.
Steam Key Rules and Guidelines https://partner.steamgames.com/doc/features/keys
I bought Steam Keys for cheaper in different stores, like Humble Bundle. I also got Steam Keys for free from devs/publisher (events, giveaway, press).
And If you don’t mind Steam Keys, you can buy games from GOG or Epic and the price is not always the same as Steam.
You can compare prices in “is there any deal”, they only allow authorized vendors. https://isthereanydeal.com/game/shadows-of-doubt/info/ You can see how the base price of Steam Keys are very similar, but the discount changes from vendors.
How the fuck is it optional? You mean like in the sense I don’t need games to live, I assume? Because it’s not optional otherwise.
I don’t have a problem with Steam but if they lose, games can get cheaper, and/or game development becomes more lucrative. You can’t lose by looking into the case and not throwing it out.
You can look at literally any other storefront that takes 10% less than Valve does with Steam and see they’re not 10% cheaper. Which is also one of many ways you can tell this case is bullshit.
That’s why I added the other possibility of game development getting more lucrative. Also, with games, people should really be waiting on a discount. And how often a discount will be offered depends on multiple factors like how big the cut of the storefront is.
That’s naive. People already pay 80$-90$, publishers will pocket the cut and keep the price the same.
What substantiates the claim that games will become cheaper? We already know games are one of the few commodities that are getting cheaper over time when taking inflation into account. I’ve seen this claim everywhere but I don’t understand what makes people think it’s true and nobody has been able to show me the logic or reasoning of it. Also, you claim that game development becomes more lucrative. It only becomes lucrative at all with a return on investment which requires that a developer be able to afford to make the game, market it, advertise it, and sell it to a wide audience all while handling the financial side of things (licensing agreements, handling the financial details of consumers in a secure fashion, providing refunds within the constraints of laws worldwide, etc).
These cases and the litigation process also cost money. You absolutely can lose by looking into it.
What substantiates the claim that games will be cheaper? You’re having to pay less money to Steam? Games go on discount all the time, and with less entities to pay, developers can afford to discount their games more often, or pay more talented developers.
I’m happy to pay a premium for convenience. Steam is a great product that saves me from having 20 different store-fronts clogging up my computer, most of which wouldn’t have proper Linux support. If developers don’t like Steam’s terms of use then don’t use it, and best of luck selling your game that nobody ever sees.
What about now with the Black Friday discounts? Also, I indicated two possibilities: games getting cheaper or game development getting more lucrative. More money means the gaming industry getting software dev talents.
Epic Games promise cheaper games with 12% cut, but most of them have same price as Steam or even console release.
free market mfs when consumers choose the option that doesn’t shit on them:
It’s kinda funny to read through this thread ngl.
Everyone claiming: “OH WOW PRICES WILL BE LOWER” or “OH MAN DEVS WILL PROFIT SO MUCH MORE!!!”
You know who profits? Publishers. The ones already taking 80 - 90% of a games revenue. Devs don’t see shit of that. And for indie devs that don’t have a publisher, the 30% cut is a godsend considering that steam is handling everything in the distribution chain.
You guys are fighting for corpos that want to buy their 5th luxury yacht.
People who genuinely believe game prices will get lowered if stores take a cut are delusional. You can literally look at the Epic Game Store and see that it isn’t even remotely true. The only games on there that are cheaper than on Steam are the ones Epic invested in specifically to entice developers/gamers to use their services. The ones that don’t have exclusivity deals are the same as on Steam.
IMO the only way game prices will get lower is if people just stop buying them at the higher prices. If the price of a game goes from $60 to $100 and people complain but still buy the game, then the next one’s going to be $100 too (or more.)
The wonderful side effect of buying cheaper games is you never have to worry about buying a game that is the result of a megacorp dropping $400 million into a metastasized web of sweatshop developers that comes with a "micro"transaction store where you can spend $240 on a new pair of shiny shoes for your avatar.
Bingo. We even saw price increases on the EGS instead of reductions lmao.
People are coping so badly because they want to hate valve or something, idk. It’s cringe beyond believe. Of all the shitty semi-monopolistic companies you could hate, valve is at the bottom of the list.
Tbf, any game that’s on both steam and Epic Game Store will be priced the same, because anything other than steam having the lowest available price is against Steam’s terms of service. You cannot be priced lower on another platform. GOG and a few others like it get around this by selling steam keys.
While that’s in place, you definitely can not see prices go lower.
You are in the wrong here, Steam have a term where you can’t mark the sale cheaper on any other place, including your own website as you can generate your product keys.
Unless you can point us to that term, is it worth considering that you may be in the wrong here?
I’ve been searching for someone who can give me more than “yeah, but I saw someone say it online” for a while now… I’ve read the public facing docs and have found nothing that says you can’t sell your game cheaper - though there is something that says you can’t sell your free generated Steam keys cheaper without an equivalent deal on Steam ([here] (https://partner.steamgames.com/doc/features/keys#3)).
It is important that you don’t give Steam customers a worse deal than Steam key purchasers.
It’s not even that strongly worded.
Even if there was a super secret policy, how do you think it is communicated to developers so they know not to do it?
I constantly see people saying this.
Explain the pricing on virtually every non-Valve-published game on IsThereAnyDeal at any given time. Steam is almost always being undercut by another legit store selling legit Steam keys.
Nope. This is, at best, a misconception. At worst, it’s an intentional misinterpretation. They have a term that prohibits the sale of Steam keys cheaper elsewhere. Game publishers are welcome to put their game up for sale on other sites for cheaper; They just can’t sell Steam keys cheaper. Basically, Steam wants to protect their own product keys from being undercut.
Ubisoft has their own storefront, and their own launcher. If you buy games on the Ubisoft Store, you get access to them via Ubisoft’s launcher, called Ubisoft Connect. Ubisoft is free to sell their games at whatever price they want on the Ubisoft Store, as long as they’re not granting access to the game as a Steam key. If you buy it on the Ubi Store and get access via Ubi Connect, then everything is fine. The only way it would be a breach of contract is if Ubi ran a sale on the Ubi Store, then gave players access via Steam. If you buy it cheaper than Steam on the Ubi Store, you won’t get a Steam key.
You can even sell DRM-free versions of your game for cheaper. As long as you’re not selling Steam keys, you’re fine.
Incorrect, steam allows for lower prices and give aways if steam keys you request… As long as it’s not the base price. That’s how humble bundle works. That’s how every dev give away works.
The “devs” in this case want to sell access to the steam version of their game for lower than the steam price, on a permanent basis. Which is against steams rules, because steam provides a service that needs to be paid for, one that is worth far more than the 30% cut.
Taking money away from one billionaire and giving it to another billionaire is completely irrelevant.
Also, of all the billionaires we have, gaben is one of the few I like. Steam has brought linux gaming ahead like nobody else ever did before, and there was no profit incentive until the steam deck which was like 5 years after the first release of proton, and that’s something I’m genuinely thankful for.
Valve had a Steam Machine before the Steam Deck which went down like a lead balloon but did get enough indie interest to continue to support a Linux version of the client. The Steam Deck is basically a continuation of that in a small form factor. I wouldn’t be surprised if Valve ever decide to offer cloud gaming that it is also derives from some of these efforts, if for no other reason than to avoid a Windows license fee on the server.
The solution is the same as every other industry IMO.
Worker owned and operated cooperatives that are integrated throughout their respective industries by a organization such as Mondragon.
Worker-owned businesses do not work on a large scale. If it would, more people would do it.
Please go back to lemmy.ml
Did you look at the linked Wikipedia page? Mondragon is big, it has 70000 workers. Wikipedia says it is one of the biggest companies in Spain.