Hey, i want to learn how to use the godot game engine to act upon my game design dreams.

Only Problem is i never used a game engine. I have limeted experience creating games in dosbox with python.

And i am looking for fun beginner challenges that i can finish within around an hour! what do you think i should do in godot to learn the fundamentals?

For example: Create a character that needs to jump to win. Challenges of that sort. Hope to get some achivable, creative promps :)

1 point

I’m late to this thread, but, if you want a challenge, here’s an idea…

Make two simple games… like, maybe Pong and Asteroids, but, set it up so that the player can swap between the two games at will (maybe by pressing the TAB key, for example). However, both games should still be actively running even when not actively being played. Maybe, for fairness and an additional challenge, if one of the games isn’t actively being played, it still updates, but the updates are at half speed.

Is this a solid game idea? Probably not… but it would be a fun challenge to see if it can be pulled off smoothly.

permalink
report
reply
0 points

Make Minesweeper.

  • Board size should be configurable on both axes
  • Number of bombs should be configurable
  • First click should always be ‘safe’
  • User should be able to mark unsafe tiles as bombs
  • Game should detect a win and a loss

It’s a surprisingly simple game to make, but it’s great for learning arrays and user input and Godot’s GUI system (the board can be a grid container.)

permalink
report
reply
1 point
*

Make Minesweeper

Similar (I don’t know how much more difficult/different it’d be to implement):

Somebody recently made a newer version (free on Itch) called Dragonsweeper. I never really understood the appeal of Minesweeper, but this version makes it click for me (aside from more elements, the math and piece logic allows for more deduction). That, and it probably helps that you can make informed guesses (particularly further into a game) as the mines are not the main focus.

Their version is highly engaging, though does not currently include configuration or even a replay (after win) button.

It’s got me thinking that I want to make my own version, half as an excuse to make polygonal* art.

The first-step oversimplified version of this would be like normal minesweeper, though you:

  • sum the value of cells (not just checking if full/empty)
  • allow marking with numbers, not just a flag
  • have mines be a value of 100 instead of 1
  • add smaller-value tiles and a system to pace their removal (some freedom, can still lose here)
  • re-sum neighboring tiles when a tile is removed

*= I have done 2D in-engine, 3D via blender+vertex colors, plus general material/shader tinkering.

permalink
report
parent
reply
1 point

Have you made an idle/clicker game?

It will teach you timing and menus.

permalink
report
reply
1 point

Do GTA 7

permalink
report
reply
2 points

Make a dice roller game/app.

permalink
report
reply

Godot

!godot@programming.dev

Create post

Welcome to the programming.dev Godot community!

This is a place where you can discuss about anything relating to the Godot game engine. Feel free to ask questions, post tutorials, show off your godot game, etc.

Make sure to follow the Godot CoC while chatting

We have a matrix room that can be used for chatting with other members of the community here

Links

Other Communities

Rules

  • Posts need to be in english
  • Posts with explicit content must be tagged with nsfw
  • We do not condone harassment inside the community as well as trolling or equivalent behaviour
  • Do not post illegal materials or post things encouraging actions such as pirating games

We have a four strike system in this community where you get warned the first time you break a rule, then given a week ban, then given a year ban, then a permanent ban. Certain actions may bypass this and go straight to permanent ban if severe enough and done with malicious intent

Wormhole

!roguelikedev@programming.dev

Credits

  • The icon is a modified version of the official godot engine logo (changing the colors to a gradient and black background)
  • The banner is from Godot Design

Community stats

  • 916

    Monthly active users

  • 540

    Posts

  • 2K

    Comments