5 points

Because I very rarely play multiplayer?

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0 points

Anyone know how halo pvp is these days? Thinkin about goin back to playin that.

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8 points

once, in a game of titanfall 2, there was an aimbotter. i was sorta outperforming them, which felt cool. I figured cheaters probably have their own frustrations so i was just nice and friendly and they kinda calmed down, apologized for using cheats, said they were having a bad day, and we all played normally. felt like a real gamer moment.

didnt keep in touch, hope they’re having less bad days now.

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19 points
*

I’ve kind of given up on the idea of playing those types of competitive online games, not just because of people cheating in them but also because of how the community these days addresses cheating, by witch-hunting and accusing people of cheating for being too good, or for sucking at the game, or for having opinions on surveillance and security (sometimes just because for being queer). They also often harass these people they target. I have hundreds of toxic assholes on Steam blocked for this behavior alone because they came to my profile to harass me.

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1 point

I’ve given up because of time. I do not have that much time to game and when games started to hide better weapons and gear behind paywalls and progression systems that will take several hundreds of hours to complete, it sucks. So you’re fighting against those 14year olds who have spend an ungodly amount of time on the game and have better gear and that is not a good experience

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5 points

I stopped online gaming as well a couple of years ago, and my life got so much better for it. Turns out the relaxation of playing online games was stressful and toxic as hell. I’ve been exclusively playing single player games since, and it has been a vastly improved experience relaxing with games.

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2 points

There are a handful of online games I do like to play, generally ones without competitive elements, and I limit online gaming to people I actually know. But yeah most of the games I do play are single-player.

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8 points
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Game theory suggests implementing aim-assist officially.

Like if you hold RMB, then within an onscreen circle, your crosshair drifts toward the most-central enemy at like one pixel per frame. It’s not twitchy. It doesn’t cancel inaccuracy. It won’t help you get past silver. But if you’re just plain bad, it’s a zero-stress way to dial in on someone’s backside in a long hallway. It lets you hold an angle just by being in the right place and looking the right way. It fights recoil when you don’t know the pattern. It prevents you from fumbling a free opportunity.

It is a set of training wheels for mechanics any able-bodied person will obviously be ten times better at if they put in the work.

More importantly - it’s enough to make skeezy alternatives worthless. Yeah, cheaters would prefer their crosshairs teleport to the other guy’s skull, but that’s detectable even without spyware. They’ve merely settled for this kind of… inverse arms race. Making the dishonest advantage shite enough that people don’t even suspect you. They’d settle for even less, if “even less” was risk-free and cost nothing.

Feel free to dome these people when they walk out of smoke halfway through a reload animation. That’s how learning occurs.

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