Speed run all games pirated any %
Was $90 the minimum? I thought it was the maximum.
$90 for physical, $80 for digital. You get to save $10 so Nintendo can later take it off their marketplace, and remove your access to the game.
yea, in the us it’s 80$ for both physical and digital games (at least the new mario kart i believe donkey kong is 70$)
which is still way too much, like, why make up numbers when the reality is already bad cmon
You get to save $10 so Nintendo can later take it off their marketplace, and remove your access to the game.
The shitty part is that I don’t think physical games are even exempt from that problem. Excluding whichever Switch 2 games are use the “key card” option versus “memory card” (key card basically just being a transferrable download code), we see games like Tears of the Kingdom being nearly unplayable without the day 1 patch. Or other games like Splatoon 3 that simply don’t include the full game on the cart and prompt you to download launch-day content after booting it up.
Neither of these games will be very playable even with physical cards once the Switch eShop servers go down for good.
We can only hope the current standard of backwards compatibility lasts indefinitely so all digital stores can basically be like Steam going forward and keep their content available across all future generations. But even that is a stretch when who even knows what the state of CPU architecture will look like in 15-20 years.
Steam has this crazy concept where as a game gets older, you don’t have to pay as much for it as when it was new! Pretty wild, I know.
It’s not Valve that makes the decision, check how many times Factorio was on sale.
Yep. In the case of Factorio, for now at least, it’s evergreen. It’s priced cheaper than it probably could be honestly and it’ll only get better. Likely anyone not interested with the current price tag isn’t interested at all. Not going on sale means you never feel the need to wait for a sale. You just buy it when you want to.
Indeed, it’s not their main goal either. Unfortunately tools like Lutris, while doing awesome work, are utterly overwhelmed by both the influx of people as well as the amount of games. And while most GOG games work with the auto-generated installers, many do not and require custom installers that are often unmaintained and quickly become outdated.
Gog stopped their own linux launcher and instead unofficially partnered up with heroic (heroic got their own affiliate link). Until now it works pretty well.
True. But for the most part I game on a Windows box. Most games don’t have Linux support and I don’t want to bother trying to run things through Wine. I have 2 seperate comps for Linux and Windows. I pretty much use my Windows computer for for gaming and blender because it has the better graphics card and processor.
steam voice chat
PC exclusive games
Get every GameCube game for free instantly by pirating them
GameCube, Wii… Even switch if you can find an emulator fork that still works
Sidebar in my community has links for the surviving Switch emu forks, but I haven’t tried installing them on Linux/Deck yet.
Assume it’s going to be far more manual than a Flatpak or whatever for the time being :S
It literally is just install a flatpak, then configure the control scheme in the emu, maybe tweak some settings, add it to your steam library, map the steam controls to the emu controls in game mode.
EmuDeck/RetroDeck automate most of this or you can just find the individual emus in the Discover software center.
… They might actually perform better if you compiled the entire thing from source on your Deck, which is possible to do, but is significantly more of a hassle, gotta set up a root pw, turn off read only mode, hope you can actually find all the sources for the dependencies, know how to tune/tweak the compile parameters to optimally use the Deck’s hardware…
Ive gotten Ryujinx working via flatpak… but uh… lets just say I’d have to delve into OCing/PowerToolsing my Deck to get it to actually run many Switch/WiiU games at a playable framerate.
It works, its stable software wise… but the Deck isn’t quite powerful enough.
… Also, it could be that most modern emus are designed to map consoles onto traditional PC architecture, and ironically the Deck uses an APU which is closer to many consoles, so it doesn’t actually perform as well as it could with better support.
Don’t forget Wii U! Oh, right, they ported everything worthwhile to the Switch.
We already know that the steamdeck plays switch games better than the switch. It would be hilarious if it also plays switch2 games better than the switch2.
If the switch 2s hardware isn’t better than the Deck, then of course it will.
If the leaks are correct its:
Full specs:
CPU: Arm Cortex-A78C
8 cores
Unknown L1/L2/L3 cache sizes
GPU: Nvidia T239 Ampere
1 Graphics Processing Cluster (GPC)
12 Streaming Multiprocessors (SM)
1534 CUDA cores
6 Texture Processing Clusters (TPC)
48 Gen 3 Tensor cores
2 RTX ray-tracing cores
RAM: 12 GB LPDDR5
Handheld Mode:
CPU: 998.4 MHz
GPU: 561 MHz (~1.72 TFLOPS)
Memory Frequency: 4266 MHz
Memory Bandwidth: 68.256 GB/s
Docked Mode:
CPU: 1100.8 MHz
GPU: 1007.25 MHz (~3.09 TFLOPS)
Memory Frequency: 6400 MHz
Memory Bandwidth: 102.4 GB/s
I personally don’t know how that compares to other hardware though.
(Edit: Thanks for the replies!)
Maybe not all games, but the two Zelda games run better on emulator than they do on Switch.
I’ve been trying to play totk on my steam deck cuz im not shelling out 70 bucks for a game and it runs at like 20 fps. How are you getting it running playably
It definitely won’t play Switch 2 games better. The hardware is roughly in the same ballpark performance wise, but the steam deck needs to emulate Switch 2 games.
Please, you can argue all you want against Nintendo, but just straight up lying really doesn’t help.