12 points
*

How the fuck are people still falling for this scam? Oh right, half of our country worships a braindead cheeto blob. edit: Damn so many trump simps in the thread. “omg everything politik” yeah welcome to fucking lemmy

permalink
report
reply
1 point

“Scam” implies that they’re not delivering the product, and they are, as in you can actually go and play it. There is actually a fair bit to do. Not overly exciting non-stop heroics, but the game is trying to simulate what life in space would be like, and does a pretty good job of it so far.

permalink
report
parent
reply
10 points

Are they delivering the product? I was a kickstarter backer, and still don’t have the singleplayer campaign that was promised. How long ago was that?

permalink
report
parent
reply
-1 points

Well I backed it before the kickstarter and have been playing the multiplayer on and off for a few years now.

permalink
report
parent
reply
20 points

Americans try not to make everything about us politics challenge (impossible)

permalink
report
parent
reply
2 points

Everything IS about US politics 😛

permalink
report
parent
reply
33 points

The people who are playing Star Citizen are not the same people who are voting for Trump…weird comparison to attempt.

permalink
report
parent
reply
0 points

not really. the essence is people are stupid and that’s the reason behind supporting trump or throwing money at star citizen

permalink
report
parent
reply
-1 points

Why is it stupid to enjoy Star Citizen?

permalink
report
parent
reply
-3 points

it’s an interesting take to defend, I would argue that the people still calling it a scam are more trump supporter like, as they are a group held together by a need to attack things they disagree with, based on some nebulous understanding of the evils it entails

permalink
report
parent
reply
1 point

I really confused by all this hate. Has anyone here actually tried to play the actual game? It’s pretty damn impressive what they have now.

permalink
report
reply
18 points
*

I’m sure it is, but they lost me almost a decade ago when I paid for “alpha access” made dozens of bug reports, put a hundred hours into a broken game, signed up at least ten other people, and then lost alpha access because I wasn’t enough of an influencer.

All I wanted to do was play a buggy fucking game and give them free (professional) QA and they instead decided to restrict access to a bunch of extra exclusive PTU alpha influencers. That’s the second I decided to not give them any more money or free labor.

permalink
report
parent
reply
0 points

Bug reports from random players aren’t that useful. The bottleneck is fixing the bugs not finding them. For any bug you report to a games studio, there is a good chance they already know.

permalink
report
parent
reply
4 points

How did you lose alpha access? I paid 45 bucks several years ago haven’t reported a single bug and have played on and off for years and I still have access.

permalink
report
parent
reply
1 point
*

After Arena Commander was released, while they were testing early stages of flyable ships, they implemented a tiered release process where a small group of hand picked players were given access to release candidate builds before these were pushed to “alpha subscribers.” In practice, this was supposed to help reduce server loads for testing purposes, but in practice it meant we would go months at a time between playable updates, while a select few stared to control outsized influence on the development meta. At times it meant that the game was actually completely broken and unplayable in the public universe for extended periods, while the special test group would go on about how “trust us, it’s not ready yet,” even though the newer build were clearly more stable.

Also, in those early days, it was already obnoxious enough going back and forth with forum power users over shit like accurate G force simulations, control scheme preferences and weapons balancing, and then suddenly most of us were completely cut out of that conversation.

To me, this was a departure for what I signed up for, which was to be an alpha tester. In my mind, the generous sums of money I spent on ships and weapons was supposed to buy me two things - access to real time development of a revolutionary gaming concept, and perhaps a small amount of influence on that development (even if that just meant reporting bugs focused on things I cared about). When they implemented the tiered release system, both of those things were negated. All of use who were not selected for the real alpha test were excluded from the meta, and the real access to the development process, and were instead walled off behind an increasingly tall “community management” fence.

permalink
report
parent
reply
10 points

I did multiple times, it’s a fucking mess.

permalink
report
parent
reply
12 points

It’s not a game. It’s a demo that’s been given more money than any other game in the history of kickstarters, and it’s been going on for over ten effing years.

Does it look cool? Absolutely. Am I totally 100% behind the idea for the game? Absolutely! Can you play the game right now in a way that all of your progress isn’t erased? No. But you can BUY progress that will.

So that’s what people do. They buy things to make progress in a universe that’s possibly never going to be officially launched. In August they reported making over $600,000,000 to date. For a game that’s never launched, or set a launch date, or put together a serious road map.

permalink
report
parent
reply
18 points
*

It’s still alpha. 11 years after I threw $100 their way.

Some people may be happy to play buggy alpha builds as they trickle out, I want to see a finished game without the perpetual feature creep.

We haven’t even seen Squadron 42 which was supposed to be out in 2014.

permalink
report
parent
reply
2 points

See, now YOU guys fucked up. I can understand why someone who paid literally $100 for a video game would be upset.

permalink
report
parent
reply
4 points

I only spent 45. I’m not unhappy about that purchase. But I pretty much understood what they are trying to deliver is going to take a very very long time. So I guess I’m not mad about it because I wasn’t expecting to actually buy a completed game for that 45. It’s not the first time I’ve jumped on an early access game so I was fully expecting to wait and the things I’ve seen look so awesome I’m perfectly happy waiting till it’s done. But shit I am going to get squadron 42 plus the base game so IDK I’m happy with that.

permalink
report
parent
reply
1 point

They showed off Squadron 42 earlier this year. They’re definitely spending money on stuff since it had a ton of A-List actors in the game. Graphics look amazing, everything looks so detailed… The game engine however was struggling. During the gameplay footage it constantly looked like the frame rate dropped to 15fps. They claim the game is “Feature Complete” (whatever that means in their definition…) and now is in the polishing stage. I honestly don’t think their CryEngine based Engine will run well even on the latest and best hardware when (if) it finally releases unless they make massive changes to the engine…

permalink
report
parent
reply
24 points

I’m not confused at all, timelines are forever moving goalposts, and each major “milestone” is really just a tech demo addition with no cohesive product. You can walk around spaceships, get auto generated quests, or get in some pvp where the person who bought the best ship wins.

The underlying promises have been continually missed with constant deflection that amounts to “hey look at this shiny thing we just did”.

permalink
report
parent
reply
2 points

The confusion comes because most people are jaded by the dev cycle, which has been incredibly expensive while delivering almost nothing of substance for years. On top of that, many have defended the dev team with a lot of fervor despite this, so I think people take it less seriously when people praise the game.

I’m personally skeptical, but I’ll definitely give it a better look if it gets released.

permalink
report
parent
reply
1 point
*

It seems a lot of people haven’t played it. It’s quite playable and has less bugs than the average new AAA game.

It’s currently got 4 planets, each with 3 or more moons, and many stations that can be visited. 6+ game loops and around 30 flyable ships.

Yeah people spend way too much real money on it, but 90% of the fly read ships are purchasable in the game. At least give the damn game a shot before you shit on it. The community is super nice and willing to help new comers.

Edit: Not sure why everyone is so upset. This is my experience and every argument I’ve seen against sc is about bugs or spending real money on ships. Let people enjoy the games they want without getting so mad cause someone likes a game you don’t.

permalink
report
reply
5 points

and it only took almost 15 years and a three quarters of a billion dollars to get… most ships flyable, and a couple planets.

and you say that as if its praise worthy.

permalink
report
parent
reply
5 points

I mean what game has been around with active development for 15 years? Most games development stop at 5sh. I paid $45 8 months ago with no reason to spend more.

While 15 years is stupid, at least it’s a fun game. So I’ll continue to enjoy it while not spending anymore money on it.

permalink
report
parent
reply
2 points

Project Zomboid Playable since 2011 and still in active development, oh and no micro transactions, ton of mod support and costs $26.

permalink
report
parent
reply
4 points

Everyone gets too upset about it. Personally I payed $45 for it, and I feel like I got more than $45 worth of game out of it even if I feel like it’s a total mess. I don’t think it’s a $500m, 15 year game, I guess, but to me it was a $45 game so it doesn’t bother me.

permalink
report
parent
reply
2 points

It’s a mess, but people are playing the new COD and that’s a mess too. Maybe it’s because I’ve only been playing for 8 months, but I find it super enjoyable.

permalink
report
parent
reply
5 points

Less bugs than the average new AAA game is just not true lol. I have a lot of fun with SC but it’s a complete buggy mess.

permalink
report
parent
reply
5 points

For me this is true, I’ve been playing since 3.18 and haven’t had many bugs. Cyberpunk and Halo had more bugs.

permalink
report
parent
reply
2 points

Give me your secrets, lol. I want to love SC desperately but I find prohibitively frustrating every time I die in an elevator for no reason, or my ship explodes randomly, or I’m unable to get up out of the bed, or my character phases into the planet, etc etc etc. Functions on ships just don’t work sometimes for me.

permalink
report
parent
reply
1 point
Deleted by creator
permalink
report
parent
reply
3 points

It’s still in alpha and will propably be for quite a while. I occasionally play star citizen, it’s fun but nowhere near feature complete or bugfree.

permalink
report
parent
reply
3 points

still in alpha after nearly 15 years, and 3/4th a billion dollars drained from donators.

permalink
report
parent
reply
183 points

I want shorter games with worse graphics made by people who are paid more to work less and I’m not kidding.

This thing is a scam, and you’re all being taken for chumps. The only worse fraud than SC is buying Fatalities on Mortal Kombat.

permalink
report
reply
63 points

There is this tiny company called Nihon Falcom. They make this game series called Trails that I adore. they have like three programmers work on each entry.

In the time since Star Citizen was announced they have released:

  • The Legend of Nayuta: Boundless Trails 2012
  • Ys: Memories of Celceta 2012
  • The Legend of Heroes: Trails of Cold Steel 2013
  • The Legend of Heroes: Trails of Cold Steel II 2014
  • Tokyo Xanadu 2015
  • Ys VIII: Lacrimosa of Dana 2016
  • The Legend of Heroes: Trails of Cold Steel III
  • The Legend of Heroes: Trails of Cold Steel IV
  • Ys IX: Monstrum Nox 2019
  • The Legend of Heroes: Trails into Reverie
  • The Legend of Heroes: Trails Through Daybreak
  • The Legend of Heroes: Trails Through Daybreak II
  • Ys X: Nordics

as well as a bunch of ports of older games to modern platforms and localizing them to the west. All of these are worth playing and some of these were GOTY material for me.

Its good to quantify how much time has passed, and how much you can get done with a smaller budget and focused scope.

permalink
report
parent
reply

Trails into Reverie is not worth playing. Cold Steel was iffy. Trails is a shadow of its former self.

permalink
report
parent
reply
1 point

Call me shallow but I enjoy the fanservice ( not the naughty type, I mean when characters from the previous entries come back/get mentioned) so I enjoyed them thoroughly, Kuro 1 and 2 are also great, they bring a lot of new ideas to the table.

permalink
report
parent
reply
-3 points

imagine a bigger game with great graphics and a whole ton of technical innovation, AND have people be paid well, that is for chumps

permalink
report
parent
reply
8 points

People will buy fucking anything, it’s hopeless.

permalink
report
parent
reply
19 points

that’s a fucking thing?!

permalink
report
parent
reply
22 points
*

It’s now a season bundle. But it was $10 per fatality x 3. One for Halloween, one for Thanksgiving, and one for Christmas. That was a total of $30 for a whole minute of cut-scenes. They successfully Overton it, apologized and now it’s $10 for the three scenes. But yeah, now buying Fatalities is a thing, look forward for your Easter Fatality edition and an extra Bunny skin version for only $4.99.

permalink
report
parent
reply
31 points

Do you play indie games? They seem to be exactly what you’re describing.

permalink
report
parent
reply
12 points

I play mostly smaller games, and am very patient with my gaming habits. Haven’t bought a AAA game in a very long while. Still follow these kind of news because they trend set the whole industry and encroach everywhere with bad practice as big publishers represent the majority of the industry releases and also the grossest revenue.

permalink
report
parent
reply
7 points

I’m all for having both. I personally prefer ‘AAA’ games over indie games but I think there’s just different flavours for different folks.

That said, SC is a mega scam at this point and I can’t believe people are still continuing to fund it to this level.

permalink
report
parent
reply
3 points

Yeah, Underrail is pretty good.

permalink
report
parent
reply
26 points
*

I am not proud to say I was an original backer, but luckily only for like 25 bucks.

It became clear after a year or two it was vaporware. even if a product ever comes out it’ll not be what I backed originally, which was Privateer TNG. So I stopped following the game, never played any of the tech demo’s and just shake my head warily when I see news articles like this. Bernie Madoff is in jail for basically the same thing. How can people still support this travesty.

permalink
report
reply
0 points

Calling it vaporware is a bit silly they have over 500 employees and have tech nobody else has you can play right now. If you have an original package you can sell it on the gray market for much more than you paid for it. I understand it has had troubled development but you don’t know what you are talking about.

permalink
report
parent
reply
3 points

troubled development

This is the biggest understatement of the year.

you don’t know what you are talking about

EXCUSE me? I was an original backer, I know EXACTLY what I backed. If you like what Star Citizen is doing then enjoy yourself. But do not tell me what was promised to me and what is being delivered now has ANY bearing on each other. Beacuse it does not.

permalink
report
parent
reply
0 points

Are you aware they had a backer vote on the direction of the game? It was on if they were going to have stretch goals after the original KS pitch. 94% of the votes went to changing the game into something bigger (more features added). I understand it sucks for people that wanted the smaller more realistic game but they lost the vote. And again you can sell your ship for more than you paid, sometimes way way more. Should they have ignored the vote that was that overwhelming?

permalink
report
parent
reply
11 points

What does the number of employees have to do with not having a finished product while also being the highest funded game in history? By this logic I am sure since FTX had 650 employees they must be all above board, if that was all some ponzi scheme they why the staff?

permalink
report
parent
reply

Games

!games@lemmy.world

Create post

Welcome to the largest gaming community on Lemmy! Discussion for all kinds of games. Video games, tabletop games, card games etc.

Weekly Threads:

What Are You Playing?

The Weekly Discussion Topic

Rules:

  1. Submissions have to be related to games

  2. No bigotry or harassment, be civil

  3. No excessive self-promotion

  4. Stay on-topic; no memes, funny videos, giveaways, reposts, or low-effort posts

  5. Mark Spoilers and NSFW

  6. No linking to piracy

More information about the community rules can be found here.

Community stats

  • 8.3K

    Monthly active users

  • 4.4K

    Posts

  • 92K

    Comments