Star Citizen is only available on a single platform too. At least Cyberpunk was multiplatform.
why should they care about consoles, exactly? Especially when we know that a bunch of licensing requirements from consoles are literally giving control of your project to Microsoft/Sony/Nintendo
It’s relevant because it’s the most expensive game ever, yet it only targets one platform. The second most (and others) can at least justify some of their expense because they’re targeting multiple platforms which does have a cost.
SC wouldn’t run on any console currently in production, and even if it could/did, you’d own a console several generations newer than what it was meant to play on by the time it officially released.
This project is baffling
don’t judge until you’ve seen the dynamic cloth physics! that is what everyone wants, right?
I actually will only play a game with realistic sweat and tears. Oh, they are hard at work on that?! Well FINALLY, I’m SO fucking glad. Thank you SO much, Robert’s Space Industries. You guys are definitely NOT complete hacks.
I paid for star citizen a decade ago and honestly enjoyed it enough for about 2 days. It always felt exciting to see how ahead they were of early Xbox 1 / PS4 games in their scope with volumetric effects etc.
The trouble is, 90% of their innovative content has been long overtook by general game progression, they’re making a game that could have probably launched with the PS5 and been innovative and are already falling behind there. I genuinely believe that they were Innovating their game slowly over time and there were amazing things in the works, but they missed the moment that it was exciting and new by so many years.
I have a friend who is obsessed with it. I asked him if it was a money laundering scheme. He agreed its the most likely situation.
A few of my guildmates play SC as well and they try to get other people to play, but every time an open period happens, the servers always shit the bed with instability and the play experience for the new player is awful.
It’s so funny trying to hear them rationalize bad servers and inability to do basic things as just part of the experience.
to be fair, its issue is that they literally have a whole flood of people trying the game, like 70%+ is people just trying the game then
I’m convinced they made the game as a side project to their true goal of inventing dynamic server meshing.
We are talking about Chris “feature creep” Roberts here, though. The guy can’t stop himself from retasking a team with yet another “immersive” thing they need to waste their time on.
So who knows. Could just be bad management, but I wouldn’t put it past them to be doing this so they can license and sell the engine or something. That is, until other developers snipe their employees and use their knowledge to develop server meshing themselves.
I literally cannot think of a worse way to launder money then an extremely high profile public crowdfunding campaign.
That and they release their financial reports every year…
The people in this thread are astoundingly hateful idiots that are just doing the groupthink thing to be part of a group that lets them feel “smarter than you.” It’s really disappointing to see this every time star citizen is mentioned, but I’ll just continue to enjoy it and then welcome all these people when it’s completed as they suddenly stop hating on it because it isn’t fashionable anymore.
I’ve been part of some amateur game dev projects and SC has the vibe of an amateur project where the devs are constantly focusing on whatever catches their fancy at the moment, going back and tinkering with things they’ve already made, and sort of aimlessly scope creeping. There’s nobody to strongarm them into writing, much less following a game design document.
All of that is intuitive to me to understand.
Then there is “the dream” that is being sold to people who want this type of game. That level of very specific fandom is also easy to understand, at least from a distance. People get super into all kinds of games and spend outsized amounts of money and time.
Star Citizen is like the perfect storm of these elements.
Think part of it is that Chris Robert’s comes from a time when games couldn’t be patched.
No, there’s really no excusing this game’s development. If anything, Robert’s should have learned from Freelancer to have a tight core product that’s actually shippable.
At this point Internet nerds are locked into throwing money at Star Citizen’s development, making it the closest thing humanity has achieved to a perpetual motion machine.
I want shorter games with worse graphics made by people who are paid more to work less and I’m not kidding.
This thing is a scam, and you’re all being taken for chumps. The only worse fraud than SC is buying Fatalities on Mortal Kombat.
It’s now a season bundle. But it was $10 per fatality x 3. One for Halloween, one for Thanksgiving, and one for Christmas. That was a total of $30 for a whole minute of cut-scenes. They successfully Overton it, apologized and now it’s $10 for the three scenes. But yeah, now buying Fatalities is a thing, look forward for your Easter Fatality edition and an extra Bunny skin version for only $4.99.
There is this tiny company called Nihon Falcom. They make this game series called Trails that I adore. they have like three programmers work on each entry.
In the time since Star Citizen was announced they have released:
- The Legend of Nayuta: Boundless Trails 2012
- Ys: Memories of Celceta 2012
- The Legend of Heroes: Trails of Cold Steel 2013
- The Legend of Heroes: Trails of Cold Steel II 2014
- Tokyo Xanadu 2015
- Ys VIII: Lacrimosa of Dana 2016
- The Legend of Heroes: Trails of Cold Steel III
- The Legend of Heroes: Trails of Cold Steel IV
- Ys IX: Monstrum Nox 2019
- The Legend of Heroes: Trails into Reverie
- The Legend of Heroes: Trails Through Daybreak
- The Legend of Heroes: Trails Through Daybreak II
- Ys X: Nordics
as well as a bunch of ports of older games to modern platforms and localizing them to the west. All of these are worth playing and some of these were GOTY material for me.
Its good to quantify how much time has passed, and how much you can get done with a smaller budget and focused scope.
Trails into Reverie is not worth playing. Cold Steel was iffy. Trails is a shadow of its former self.
I play mostly smaller games, and am very patient with my gaming habits. Haven’t bought a AAA game in a very long while. Still follow these kind of news because they trend set the whole industry and encroach everywhere with bad practice as big publishers represent the majority of the industry releases and also the grossest revenue.
I dont have the energy to care about this game, just like I dont have the energy to care about George RR Martin or Patrick Rothfuss never finishing their products either.
Writers, no matter how good, are just regular people. I have much higher expectations and not as much patience towards a game studio with infinite money and no released games whatsoever in over a decade.
Yeah, that’s a good point, and I didnt mean to directly disparage them, only to say that at the decade point or so I just dont have the capacity to keep anticipating something entertaining. That was also my biggest reason for just not giving a shit about the avatar movie sequel. Kid me would have been all in, now I just dont care enough to spend the time money and effort on it
Cause it’s the game dev that never ends it just goes on and on my friends…