The Neolithic Era is a totally balanced game with no exploits
We learned nothing from the infinite mammoth meat hack when the devs banned the whole fucking species.
Ah, welcome back to another video where today we’re diving into the most ambitious open-world game ever created, the real world, featuring the starting species Homo sapiens. Now, developers really outdid themselves with this one, creating a game that’s perfectly balanced with no exploits whatsoever… or so they thought. You see, Homo sapiens, these peculiar little characters, have stumbled upon an absolutely game-breaking exploit: endurance running. Unlike their in-game counterparts, these lads can run super large distances, outpacing virtually any prey in the long run, literally.
Now, you might be wondering, “How does this translate into an exploit?” Well, sit back as I demonstrate the sheer unbalanced nature of this ability. Our Homo sapiens ancestors used this stamina hack to hunt down creatures that, by all accounts, should have easily outmatched them. But no, through sheer persistence and a bit of clever thinking, they turned their sweaty long-distance jogs into the most effective hunting strategy, revolutionizing the food chain and leveling up humanity.
But here’s the twist in the tale, the crème de la crème of human ingenuity. What becomes of this unprecedented endurance exploit? Ah, it leads to the cultural revolution that is the invention of Yorkshire Tea. That’s the real endgame here. Our Homo sapiens didn’t just use their marathon prowess for survival; oh no, they transcended. With all the excess resources and leisure time afforded by their unparalleled hunting strategy, they brewed up civilizations, refined cultures, and yes, perfected the art of tea-making. So, in a world that’s perfectly balanced with no exploits whatsoever, it’s the human spirit of persistence and a penchant for long runs that gave us the ultimate exploit: the creation of Yorkshire Tea. A true testament to how a simple exploit can lead to the pinnacle of culinary excellence and cultural sophistication.
(disclaimer: wrote it, but used GPT4 to tweak the style to fit spiff a bit more)
I’m not sure the entire theory behind humans dominating based on their ability to run long distances to wear out their prey was the best strategy. The best hunters take down their prey before they are even capable of running away (like an arrow or spear to the lungs).
I think it’s supposed to predate weapons, especially the bow. Like run them down then kill them with a sharp pointy rock because it’s all you have.
then kill them with a sharp pointy rock
In persistence hunting, at least the kind that humans practice, the prey mostly dies through indirect effects like exhaustion or heat stroke. You just keep tracking until you find a dead deer lying around basically, brought down simply by constantly having to flee your incessant pursuit again and again.
Creates one super intelligent omnivorous species with opposable thumbs and long life-spans
So what we’re supposed to just watch the SSS-tier species take over the world without any natural predators? What kind of balancing is this?
Octopi fit ¾ of those requirements, as do Orca
Actually, do Octopi even need opposable thumbs? They can grasp things with their tentacles as effectively as we can grasp with ournl thumbs, can’t they?
fake!
I heard the devs are planning a major nerf with the upcoming climate disaster patch by lowering the population and cooperation stats way down.