69 points

That programming as a career means you’re going to spend writing nice, clean code 80% of the time.

It’s rather debugging code or tooling problems 50% of the time, talking to other people (whether necessary or not) about 35% of the time and the rest may be spent on actually spending time doing the thing you actually enjoy.

I may be exaggerating, but only a little.

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17 points

In my experience, you’re rather inaggerating. I’m not even 10y into my career and if I get to actually code for 2h a day, that’s already a success. Most of my time nowadays is documentation, meetings, jira, research and calls with the clients.

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4 points
*

I think it heavily depends on the size and (management) culture of your employer. My most recent gig had me sit in way too many meetings that were way too long (1hr daily anyone?), dealing with a lot of tooling issues and touching legacy code as little as possible while still adding new features to our main product on a daily basis. Obviously “we don’t need a clean solution. We’re going to replace that codebase anyways, next year™”.

The job before that had me actually code for about 80% of the time, but writing tests is annoying and slows you down and we don’t have time for that. Odd how there was always time for fixing the regressions later.

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6 points

I think it’s also a question of how you position yourself. Without noticing it, I’ve developed a kind of “will to power” in the sense that I want to shape the product we’re working on. So instead of just sitting in my corner and working on ticket after ticket, I’m actively seeking conversations with stakeholders to find out, whether it even makes sense to implement it as described in the ticket, or propose new ideas, etc.

Also, my mother taught me (by virtue of being completely untechnical) how to explain complex problems and systems in a way that non-technical people understand. So if “a developer” was needed, management often enough volunteered me.

I could pull myself mostly out of this stuff, but I’d get even more frustrated not being able to at least try to make things a bit better. So I’m putting on the headset once more.

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2 points

also microservices in my experience worsen this sort of bitrot where the amount of usual duplication it involves means that even if you manage not to have poorly documented spaghetti magic that gets updated once in an eon in one service or two it still might be elsewhere and this

  1. discourages refactoring due to the duplication
  2. harms consistency
  3. encourages lousiness because your stuff might mostly work on a surface level with the rest of your system because you only expose APIs and don’t need to worry that much about how your methods will be called. Which might seem convenient to use and implement in an ideal scenario, but could easily become troublesome to debug if anything goes wrong.
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4 points

I really don’t mind any of it though.

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2 points

Different strokes for folks I guess 🤷‍♂️

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59 points

“We’re going to clean up that code later.”

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12 points

If you’re lucky this statement is actually true 5% of the time.

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10 points

So roll a d20?

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5 points

Critical hit! It worked on the first try and you fixed some tech debt!

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50 points
*

That you can just go to a bootcamp, and be good at or naturally suited for it.

That you can go to college and get a degree, and be good at or naturally suited for it.

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20 points

Well that’s true for every field.

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10 points

But programming is definitely more open to the idea of people just showing up and claiming to know stuff. You wouldn’t trust Steve to build a bridge just because he watched a bunch of engineering videos on YouTube.

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1 point

Eh, I’m naturally good at it. I got shoved into the programming UIL group in school with absolutely no background in programming and tied for 3rd place.

But, I really don’t enjoy doing it.

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11 points

Why are you in programming related communities if you don’t enjoy it?

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8 points
*

I browse by all

Plus, I have to do light coding for my job (script writing)

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3 points

Exact same thing happened to me. Group project needed a programmer, I was a gamer with a nice computer so I volunteered. 15 years later and I’m a software engineer at a huge company.

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45 points

Myth: software engineers replicate value similar to a factory worker making the same item over and over

Truth: software engineers are closer to artists than factory workers IMO. We find and create new value, not replicate existing value

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27 points

And just like artists, the vast majority aren’t very good at it.

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10 points

Yes but unlike artists we have far fewer sugar daddies.

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24 points

eh, more like self-important plumbers

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7 points

Just making some corkscrew pipes because the existing architecture is corkscrew piping.

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2 points

Or adding a single non-corkscrew pipe out of principle, which all the other corkscrew plumbers now have to maintain for 20 years

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7 points

I feel this. But, in a lot of jobs you have someone forcing you to do art the way they had envisioned lol

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43 points

That if you know how to code, you understand how computers work and understand really complicated math concepts.

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15 points

That’s the difference between a programmer and a computer scientist, but even I (a computer scientist) I’m not an expert in hardware, networking, or OS level operations because that’s not my daily focus.

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12 points

I compare my career to the medical field. Sure there are some crossovers but lots of specialties.

Would you consult a dentist about your bowel movements?

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1 point

and what you just described is the difference between a computer scientist and a computer engineer!

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6 points

I don’t even remember my times tables anymore!

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15 points

Oh, that’s easy:

0 1
0 0 0
1 0 1
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7 points

I know my wife sets the table at 6 o’clock

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6 points

I call that the “nerd equivalency problem”. I think it’s the source of much (most? all?) of the problems with software that comes out of organizations that are not programming shops by nature.

“We’re not moving fast enough (or, “I have this great idea!”), hire another nerd!”

The problem also exists within individual programmers (“sure, I can do that UX/UI thingy, just let me finish building this ray-tracing thingy”), but that’s just an ordinary cognitive weakness that affects us all (thinking that being expert in one field makes one expert in all). It’s the job of proper leadership to resist that, not act as though it’s true.

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