I’m not saying color grading is a bad thing, but I personally prefer natural lighting in games over “cinematic” filters.

See more examples: https://imgur.com/a/z6zyTo4

0 points

Fallout New Vegas is only playable with the piss filter disabled (via mods).

Starfield looks ok, I think the colours add a bit of alien atmosphere.

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5 points

But if there’s no piss filter, how do you know you’re playing Fallout?

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24 points

I don’t think the original is that bad honestly, but I do install reshade in just about every game I play so I can understand. Bottom picture has too high contrast though and levels need adjusted.

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-5 points
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It’s a matter of taste. I set the contrast so that the brightest pixel in the scene is 100% white, and the darkest 100% black, so there is the highest possible dynamic range (and nothing is over or underexposed). The vanilla kind of looks like there is mist everywhere since it’s so washed out.

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29 points

You may prefer that contrast but I wouldn’t call it “natural lighting”

I don’t mean this negatively at all but it reminds me of the photo edits I would make when I first discovered that stuff looks cool if you crush the blacks a bit. That’s not how stuff looks with our eyes but it does look nice

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11 points
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But nothing in reality is 100% black except Vanta Black paint. A painter who makes realistic paintings will never use pure black except for mixing.

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0 points

But pc screens cant show pure black either. By using the full range of colors, we have more range to show different shades of black without creating a banding effect.

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3 points

I prefer crushing the whites (a bit of overexposure) than crushing the black. It feels more realistic.

Do people have differences in how bright they see the worlds colors, I wonder? I know, of personal experience, that colors for a single person can literally look bleaker when one is depressed. And then theres people with better night vision than others.

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8 points
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The first one looks natural to me. The second grade looks like a 1st year film school grade where they think the full range has to be used at all times. In a soft well lit room the contrast would never be that high.

The intention was clearly to make it look like a warm interior, adding all those grungy green tones make it look like she’s standing by a window. I dunno the context of the room, but number 1 looks way better to me…

Edit: Final thought - crushing blacks like that, from a game perspective means you may miss details that may have been meant to be seen. But power to you! Options are always better.

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1 point

Eyesight is wild, personally the second one looks more realistic to me.

But you are right, options are always better

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44 points

Doesn’t the original make sense because they are in a room full of warm light sources?

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31 points
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Yes.

There is literally no white point reference either, so the altered image is just assumed.

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1 point
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1 point

Luckily for us gamers New Vegas is not a Bethesda game

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