
Graycliff
Colville suggests that starting in a tavern is a chance to show off the setting in a microcosm. Put folks there that represent various factions or attitudes prevalent in the setting. When I ran a Savage Pathfinder game and had my players start in a tavern, I had some incurious off-duty town guards, the dillettante son of the mayor. I couldn’t figure out a way to work in the diabolist church (I set my game in Cheliax), but I did have a choice of several “first jobs” for them to take.
An actual exchange in a group my wife was in, back before we were even dating:
Player: “I wanna catch the stone from his sling! What should I roll for that?”
DM: “Damage.”
Volo sure has a lot to answer for.
I have promised myself a rogue named “Duncan Disorderly” but have yet to actually play him.
Put the “Master” in “Game Master!” ~Professor DM, Dungeon Craft
…
What does that mean?!
POODLE WHAT DOES THAT MEAN?!!
Shadowrun has entered the chat.
The “Help” action is so lackluster in D&D 5. I appreciate that it exists that IS certainly a step up. But you do nothing with your turn (not very exciting), and your friend has Advantage, which helps, but if I had a nickel for every time I failed a roll with Advantage, I could probably buy a new copy of the PHB.
(Only a small part of why my game of choice is something completely different.)