For me it’s Diablo II. Granted I’ve played my fair share of D2 since launch, and also recently on a private server with a comrade from hexbear, but I still feel like years later the game didn’t grab me as much as D1 did.
Granted I don’t hate D2, but for a game that I keep coming back to, D1 takes the prize.
Breath of the Wild and Tears of the Kingdom. TOTK isn’t a bad game, but it does feel like a 70 dollar add-on to BOTW. It just didn’t capture the magic.
I like TotK but the engineering mechanic is pretty laborious. You have a lot of freedom but only a small percentage of what you try works, and because of the clunky interface it takes a LONG time to make multiple attempts.
I was feeling it until about half way through and then it fell off for me really hard. I think the building concept was cool as hell but felt like it wasn’t incorporated into the game. I feel if it had to be a Nintendo franchise maybe something like Pilot Wings could have gotten a boost with that idea, PW has usually doubled as a tech demo anyway. Have an open world with stuff you can build with, maybe some light combat for raiding materials or whatever and then make the rest of the game based around those vehicles. Have it be about racing the vehicles you make. You could even fo a multi player that’s like City Whatever from Kirby Air Ride where all the players get dropped into a space and have a certain amount of time to get a vehicle together before a series of races with that vehicle.
For totk once I built a good hover bike I never had to be resourceful again. I didn’t try a second play where I didn’t get the paraglider or auto build and that did make the game better. Just not being able to paraglide makes it so you need to build stuff and no auto build means you have to use what’s around you. There were a fee things I couldn’t so but I manages to do the main quest and most side quests with it
It’s such a fucking shame that the discourse around TOTK is completely dominated by stupid shortsighted “70$ DLC” arguments. TOTK is one of the most exciting sequels I have ever played. It’s everything people want when they buy a new console generation, except on the same old hardware. The toolset the game gives you to solve puzzles is absolutely insane, ascend and recall alone are genius ideas and they all fit together absolutely perfectly. They could not have made that game had they also made a new map and I am so glad they didn’t.
tbh I don’t care for any of the Halos after ODST
Warcraft 3 was my absolute favorite game back then, I must have wasted a thousand hours on just custom games through the years.
Needless to say, the followup being the somewhat successful Word of Warcraft made sure there would never be an actual sequel in a genre I actually like lol. And then much later they decided to “reforge” the game and the less is said about that, the better
I must have wasted a thousand hours on just custom games through the years.
yesssssssss there is another
I also. I still have about 5GB of custom Warcraft 3 maps I passively downloaded over so many years. I can’t let go, they were too great. WC3 continues to have been the portal to some of the best TDs to ever exist.
ugh i sort of wish this were me but i also enjoy those memories and don’t want to taint them.
either way i wanna say there are sites where people upload some of the old maps for redownload, you could always contribute to something like that! (if you wanted)
I’d love to buy Reforged just for the fantastic-looking Warcraft 2 mod but I feel dirty paying any sort of money to reward that lousy attempt of a remake (and I don’t think it’s been cracked). Plus, I absolutely despise Battle dot net, so there’s that.
It’s cracked. Tho there were no ql improvements, so it’s somewhat clunky to play. The StarCraft remastered is also cracked. I did not know about the warcraft 2 mod, thanks.
Ah, not sure why I assumed otherwise.
And yeah, Chronicles of the Second War looks like a great modernization of the original, as someone who obsessed over Warcraft 2 back in the day. Human campaign is still under development though.
I’ve played a ton of Sims 4 but I hate almost everything about it except that it has group conversations. 2 and 3 are amazing games.
the saddest, most depressing thing about the sims is that ultimately the community just… laps it up. sims 4 is eternal now because its the most lucrative and popular the sims has ever been.
the upswing is that i like paralives’ artstyle.
Yeah ngl I’m no exception I buy every bit of DLC out of compulsivity. Even though I havent played in over a year. Its bad. Youre totally right though.
To be clear, no judgement there. I spend DLC money on paradox games, when I can. I’m just too poor for sims.
the dlc is easily pirated! (not to tell you how to live your life, just in case you didn’t know)
They’re also currently running one of my least favorite thing, a FOMO event. Its all actually like, free. Its not a battlepass (for now, lol). But I still hate the feeling of being FORCED to play a game I dont really feel like playing right now out of fear of missing stuff.
They also had a login bonus event a few months ago but at least all that required me to do was open the launcher like 6 times in the space of a month.
Does Elden Ring count?
As a follow-up to DS3 (yeah I’m not counting Sekiro in this), enemies move too quickly, boss movesets a little too erratic and the world way too open for my tastes. I’m a grown-ass person with things to do, I don’t wanna waste the two hours I have to myself each day dicking around and getting dicked-down for exploring some corner of the map, only to find loot that doesn’t apply to my build. It doesn’t respect my time.
I also don’t think I’m alone in thinking that replayability is harmed by making progression more of a slog than other Souls games. I need to grind more enemies (that are spread out, mind you) to level up my VIT stat so I don’t get 1-shot by bosses.
Build variety and boss-runs were definitely improved over other entries, I will admit. If these QoL improvements were made in a Bloodborne follow-up (peak souls imo), it might be the best Souls game made. Maybe I’ve outgrown the franchise tho; the tryhard-edgelord culture it invites is not for me.
Agreed. I love the world’s aesthetics and each area is peak game design but I’ve found myself not wanting to replay the game at all just because of how much of a chore it is to get through it all. I’ve played through DS3 about 30 times and I could play 30 more times and have no issue, Elden Ring I’ve only played about 7 times and that’s only to see how hard the NG+ cap is. The balance in difficulty is all over the place and I’m severely disappointed that some major bosses are weaker than others whereas Souls bosses always had a linear difficulty, if that’s the right way to put it.
Like you said about the weapon variety and skills being one of the best parts of the game, it still doesn’t get me to want to keep playing because of how huge it is and for little reward. Miyazaki said they won’t be as ambitious with further projects and I think that’s a good choice, I think they proved they could make an open world and they did but it just has many flaws. I’m kind of in a predicament between enjoying the world itself but also wanting that world to offer more in terms of enemy variety and things to explore and having been rewarded for that exploration because on one hand, you have a stellar game design that just fits perfectly with the lore, that being a world in decay for 5000 years until you reach it. From that level of discovery and detail to architecture they really did a good job. But on the other hand traversing through these areas on a new run just becomes tedious and most of my time is spent using Torrent to rush to a place I need to get to in order to progress the story which is all I want to do.
I think open worlds are a fad and give credit to FS for attempting it, they did a good job imo with every aspect of world building and design. But coming from DS3 where it’s more linear and you actually feel a solid progression I feel Elden Ring was lacking in that feeling of satisfaction. I think playing it for the first time was the best time I’ve had with the game but every other time I’ve played it I’ve just been turned off by how much traversal the game requires especially with how sparse areas are with items that don’t even fit with your build. I think the DLC being more compact helped solve this issue and brought back some of that Dark Souls-esque level design but at the detriment of again, having too many sparse areas with no reward at all. There were too many areas with little to no reward and you’re just left dissatisfied.
But it’s like I said, as a fantasy game taking in every detail and traversing the world is spectacular but when all I want to do is fight things it just becomes much more of a chore and also the difficulty spikes is just over the top. Bosses are too overpowered, weapons, spells, incantations are overpowered too which can sometimes trivialize the game entirely. It just feels like an overall unbalanced tragedy for a game with peak design. But I hope they do learn from it with future titles. I don’t want an open world souls game again but if they’ve learned from Elden Ring then I hope they improve from the mistakes they did the first time around. But all things said, it is genuinely the best open world fantasy RPG you could play right now.
A smaller Elden Ring would have been a less bad game but also a considerably less good one. When I played through that game at release I had absolutely no idea where the edges of that gameworld were, and it allowed me to be lost in it in a way no other game has managed to. I’d not trade that feeling for any amount of replayability.